Caught exception while applying explosion damage:
(empty exception message)
at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
at UnityEngine.Component.GetComponent[T] () [0×00021] in <8aebd7627ade4efeae84aca54d1d32ad>:0
at RestoreMonarchy.Battlepass.Patches.AnimalManagerPatches.sendAnimalDeadPrefix (SDG.Unturned.Animal animal) [0×00024] in <cfea7ee80e064fa78bc3e875620a580d>:0
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SDG.Unturned.AnimalManager.sendAnimalDead_Patch1(SDG.Unturned.Animal,UnityEngine.Vector3,SDG.Unturned.ERagdollEffect)
at SDG.Unturned.Animal.askDamage (System.UInt16 amount, UnityEngine.Vector3 newRagdoll, SDG.Unturned.EPlayerKill& kill, System.UInt32& xp, System.Boolean trackKill, System.Boolean dropLoot, SDG.Unturned.ERagdollEffect ragdollEffect) [0×00074] in <bf82d82059e94d66a9a14a5a190995fb>:0
at SDG.Unturned.DamageTool.damageAnimal (SDG.Unturned.DamageAnimalParameters parameters, SDG.Unturned.EPlayerKill& kill, System.UInt32& xp) [0×000d0] in <bf82d82059e94d66a9a14a5a190995fb>:0
at SDG.Unturned.DamageTool.damage (SDG.Unturned.Animal animal, UnityEngine.Vector3 direction, System.Single damage, System.Single times, SDG.Unturned.EPlayerKill& kill, System.UInt32& xp, SDG.Unturned.ERagdollEffect ragdollEffect) [0×0001b] in <bf82d82059e94d66a9a14a5a190995fb>:0
at SDG.Unturned.Animal.ApplyExplosionDamage (SDG.Unturned.ExplosionParameters& explosionParameters, SDG.Unturned.ExplosionDamageParameters& damageParameters) [0×000e5] in <bf82d82059e94d66a9a14a5a190995fb>:0
at SDG.Unturned.Animal.SDG.Unturned.IExplosionDamageable.ApplyExplosionDamage (SDG.Unturned.ExplosionParameters& explosionParameters, SDG.Unturned.ExplosionDamageParameters& damageParameters) [0×00000] in <bf82d82059e94d66a9a14a5a190995fb>:0
at SDG.Unturned.DamageTool.explode (SDG.Unturned.ExplosionParameters parameters, System.Collections.Generic.List`1[SDG.Unturned.EPlayerKill]& kills) [0×003fd] in <bf82d82059e94d66a9a14a5a190995fb>:0