1000
df1e28e1ca994095a529e640e42a2da9
Inventory Size
Hand Slot
Range
Firemodes
Firerate (rounds per second)
Durability Loss per Shot
Hooks
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 77 | 56 | 42 | 42 |
Zombie | 108 | 59 | 29 | 29 |
Animal | 77 | 56 | 42 | - |
Damage | |
---|---|
Barricade | 30 |
Structure | 30 |
Vehicle | 50 |
Resource | 30 |
Object | 50 |
Id | File Name |
---|---|
4179 | Beacon.dat |
4240 | Arena_Guns_Ranger_Rare.dat |
4491 | Militia_Special.dat |
4729 | Special_High_Guns.dat |
4761 | Syndicate_Special.dat |
GUID DF1E28E1CA994095A529E640E42A2DA9
ID 1000
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
Size_X 5
Size_Y 2
Size_Z 0.4
Size2_Z 0.7
Sight 1001
Magazine 1003
Barrel 1002
Hook_Sight
Hook_Tactical
Hook_Grip
Ammo_Min 6
Ammo_Max 17
Safety
Semi
Auto
Caliber 21
Range 300
Firerate 8
Action Trigger
Player_Damage 70
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 70
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 50
Resource_Damage 30
Object_Damage 50
Invulnerable
Durability 0.3
Aim_In_Duration 0.25
Spread_Aim 0.005
Spread_Hip 0.4
Recoil_Min_X 4
Recoil_Min_Y 5
Recoil_Max_X 7
Recoil_Max_Y 9
Recover_X 0.3
Recover_Y 0.75
Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.01
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.015
Muzzle 4
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 7
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 1000
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 67
Blueprint_1_Output_0_Amount 5
Blueprint_1_Output_1_ID 61
Blueprint_1_Output_1_Amount 1
Blueprint_1_Build 27