112
2047f537c56442b5aabe535caf819bda
Inventory Size
Hand Slot
Range
Firemodes
Firerate (rounds per second)
Durability Loss per Shot
Hooks
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 48 | 32 | 28 | 28 |
Zombie | 48 | 32 | 28 | 28 |
Animal | 48 | 32 | 28 | - |
Damage | |
---|---|
Barricade | 10 |
Structure | 7 |
Vehicle | 10 |
Resource | 10 |
Object | 12 |
Id | File Name |
---|---|
4591 | Police_Bluntforce.dat |
4613 | Police_Low_Peaks_Guns.dat |
4632 | RCMP_Guns.dat |
GUID 2047F537C56442B5AABE535CAF819BDA
ID 112
Type Gun
Rarity Rare
Useable Gun
Slot Primary
Size_X 5
Size_Y 2
Size_Z 0.45
Size2_Z 0.85
Sight 114
Magazine 113
Hook_Sight
Hook_Tactical
Hook_Grip
Ammo_Min 1
Ammo_Max 8
Safety
Semi
Caliber 8
Range 35
Firerate 40
Action Pump
Player_Damage 40
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 40
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2
Animal_Damage 40
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 10
Structure_Damage 7
Vehicle_Damage 10
Resource_Damage 10
Object_Damage 12
Durability 0.25
Spread_Aim 0.8
Spread_Hip 0.1
Ballistic_Steps 1
Recoil_Min_X -10
Recoil_Min_Y 35
Recoil_Max_X 10
Recoil_Max_Y 40
Recover_X 0.6
Recover_Y 0.6
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Muzzle 4
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 112
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27