122
2df5fb7e563f4c5aa21bda1a38232f08
Inventory Size
Hand Slot
Range
Firemodes
Firerate (rounds per second)
Durability Loss per Shot
Hooks
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 40 | 29 | 22 | 22 |
Zombie | 108 | 59 | 29 | 29 |
Animal | 40 | 29 | 22 | - |
Damage | |
---|---|
Barricade | 20 |
Structure | 15 |
Vehicle | 35 |
Resource | 15 |
Object | 25 |
Id | File Name |
---|---|
4239 | Arena_Guns_Ranger_Common.dat |
4458 | Military_High_Guns.dat |
GUID 2DF5FB7E563F4C5AA21BDA1A38232F08
ID 122
Type Gun
Rarity Epic
Useable Gun
Slot Primary
Size_X 4
Size_Y 2
Size_Z 0.375
Size2_Z 0.6
Sight 124
Magazine 123
Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 10
Ammo_Max 35
Safety
Semi
Auto
Caliber 9
Range 200
Firerate 4
Action Trigger
Player_Damage 37
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 37
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 15
Object_Damage 25
Durability 0.15
Aim_In_Duration 0.25
Spread_Aim 0.033
Spread_Hip 0.3
Recoil_Min_X 1
Recoil_Min_Y 2.5
Recoil_Max_X 2
Recoil_Max_Y 3.5
Recover_X 0.7
Recover_Y 0.5
Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.01
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.02
Muzzle 3
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 122
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 67
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 61
Blueprint_1_Output_1_Amount 1
Blueprint_1_Build 27