126
cde96a85b86b4ea99389a83eaa603a32
Inventory Size
Hand Slot
Range
Firemodes
Firerate (rounds per second)
Durability Loss per Shot
Hooks
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 35 | 25 | 19 | 19 |
Zombie | 108 | 59 | 29 | 29 |
Animal | 35 | 25 | 19 | - |
Damage | |
---|---|
Barricade | 30 |
Structure | 30 |
Vehicle | 30 |
Resource | 30 |
Object | 30 |
Id | File Name |
---|---|
4179 | Beacon.dat |
4240 | Arena_Guns_Ranger_Rare.dat |
4491 | Militia_Special.dat |
4729 | Special_High_Guns.dat |
4761 | Syndicate_Special.dat |
GUID CDE96A85B86B4EA99389A83EAA603A32
ID 126
Type Gun
Rarity Epic
Useable Gun
Slot Primary
Size_X 5
Size_Y 2
Size_Z 0.3
Size2_Z 0.55
Sight 128
Magazine 127
Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 30
Ammo_Max 200
Safety
Auto
Caliber 10
Equipable_Movement_Speed_Multiplier 0.95
Range 150
Firerate 5
Unplace 0.2
Replace 0.8
Action Trigger
Player_Damage 32
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 32
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 30
Resource_Damage 30
Object_Damage 30
Durability 0.15
Aim_In_Duration 0.25
Spread_Aim 0.1
Spread_Hip 0.15
Recoil_Min_X -4
Recoil_Min_Y 4
Recoil_Max_X 2
Recoil_Max_Y 6
Recover_X 0.6
Recover_Y 0.6
Shake_Min_X -0.003
Shake_Min_Y 0.003
Shake_Min_Z -0.01
Shake_Max_X 0.003
Shake_Max_Y -0.003
Shake_Max_Z -0.02
Muzzle 3
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 126
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 67
Blueprint_1_Output_0_Amount 3
Blueprint_1_Output_1_ID 61
Blueprint_1_Output_1_Amount 1
Blueprint_1_Build 27