297
beeeb5342e934d0ead5a3b37dbab3363
Inventory Size
Hand Slot
Range
Firemodes
Firerate (rounds per second)
Durability Loss per Shot
Hooks
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 108 | 79 | 59 | 59 |
Zombie | 165 | 90 | 45 | 45 |
Animal | 108 | 79 | 59 | - |
Damage | |
---|---|
Barricade | 35 |
Structure | 35 |
Vehicle | 200 |
Resource | 200 |
Object | 150 |
Id | File Name |
---|---|
4179 | Beacon.dat |
4236 | Arena_Guns_Military_Rare.dat |
4693 | Special_America_Guns.dat |
4733 | Special_High_Peaks_Guns.dat |
GUID BEEEB5342E934D0EAD5A3B37DBAB3363
ID 297
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
Size_X 5
Size_Y 2
Size_Z 0.45
Size2_Z 0.8
Sight 299
Magazine 298
Hook_Sight
Hook_Tactical
Hook_Grip
Ammo_Min 1
Ammo_Max 5
Safety
Semi
Caliber 13
Range 300
Firerate 20
Action Trigger
Player_Damage 99
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Instakill_Headshots True
Zombie_Damage 150
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 99
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 35
Structure_Damage 35
Vehicle_Damage 200
Resource_Damage 200
Object_Damage 150
Invulnerable
Durability 1
Wear 4
Aim_In_Duration 0.25
Spread_Aim 0.001
Spread_Hip 0.45
Ballistic_Steps 24
Ballistic_Travel 12.5
Recoil_Min_X -20
Recoil_Min_Y 35
Recoil_Max_X 20
Recoil_Max_Y 40
Recover_X 0.6
Recover_Y 0.6
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Muzzle 4
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 10
Blueprint_0_Tool 76
Blueprint_0_Level 2
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 297
Blueprint_1_Product 67
Blueprint_1_Products 7
Blueprint_1_Build 27