363
38508a1f73c8417a8a68cb675460d0b6
Inventory Size
Hand Slot
Range
Firemodes
Firerate (rounds per second)
Durability Loss per Shot
Hooks
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 44 | 32 | 24 | 24 |
Zombie | 108 | 59 | 29 | 29 |
Animal | 44 | 32 | 24 | - |
Damage | |
---|---|
Barricade | 20 |
Structure | 15 |
Vehicle | 35 |
Resource | 15 |
Object | 25 |
Id | File Name |
---|---|
4235 | Arena_Guns_Military_Common.dat |
4449 | Military_Canada_Guns.dat |
GUID 38508A1F73C8417A8A68CB675460D0B6
ID 363
Type Gun
Rarity Epic
Useable Gun
Slot Primary
Size_X 4
Size_Y 2
Size_Z 0.4
Size2_Z 0.6
Sight 364
Magazine 6
Hook_Sight
Hook_Tactical
Hook_Barrel
Ammo_Min 10
Ammo_Max 30
Safety
Semi
Auto
Caliber 1
Range 200
Firerate 5
Action Trigger
Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 15
Object_Damage 25
Durability 0.2
Aim_In_Duration 0.25
Spread_Aim 0.05
Spread_Hip 0.1
Recoil_Min_X -0.5
Recoil_Min_Y 3
Recoil_Max_X 0.5
Recoil_Max_Y 4
Recover_X 0.6
Recover_Y 0.6
Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.01
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.02
Muzzle 3
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 2
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 363
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27