2×2 (4)

Inventory size

0

Blueprints

Unbox — rolls 4 random items from the 31-item pool "Open the case."
4 random items
Each item's individual draw chance is shown on its icon below.
The Unbox button appears in this supply's inventory selection panel, next to Equip and Drop.
Loot pool (31 items)
View spawn table

Unbox the case to roll 4 random items from this pool. Each item shows its individual draw chance below.

Unturned Classic Black Vehicle Spraypaint icon 5.63 %
Unturned Classic Blue Vehicle Spraypaint icon 5.63 %
Unturned Classic Green Vehicle Spraypaint icon 5.63 %
Unturned Classic Orange Vehicle Spraypaint icon 5.63 %
Unturned Classic Pink Vehicle Spraypaint icon 5.63 %
Unturned Classic Purple Vehicle Spraypaint icon 5.63 %
Unturned Classic Red Vehicle Spraypaint icon 5.63 %
Unturned Classic White Vehicle Spraypaint icon 5.63 %
Unturned Classic Yellow Vehicle Spraypaint icon 5.63 %
Unturned Chartreuse Yellow Vehicle Spraypaint icon 2.81 %
Unturned Classic Bronze Vehicle Spraypaint icon 2.81 %
Unturned Classic Gold Vehicle Spraypaint icon 2.81 %
Unturned Classic Rosegold Vehicle Spraypaint icon 2.81 %
Unturned Classic Silver Vehicle Spraypaint icon 2.81 %
Unturned Debris Brown Vehicle Spraypaint icon 2.81 %
Unturned Dodge Blue Vehicle Spraypaint icon 2.81 %
Unturned Dodge Pink Vehicle Spraypaint icon 2.81 %
Unturned Dodge Red Vehicle Spraypaint icon 2.81 %
Unturned Dodge Yellow Vehicle Spraypaint icon 2.81 %
Unturned Offbrand Vehicle Spraypaint icon 2.81 %
Unturned Onbrand Vehicle Spraypaint icon 2.81 %
Unturned Scorpion Orange Vehicle Spraypaint icon 2.81 %
Unturned Vermillin Red Vehicle Spraypaint icon 2.81 %
Unturned Military Beige Vehicle Spraypaint icon 2.50 %
Unturned Military Olive Vehicle Spraypaint icon 2.50 %
Unturned PMC Black Vehicle Spraypaint icon 2.50 %
Unturned Classic Beige Vehicle Spraypaint icon 0.50 %
Unturned Classic Forest Vehicle Spraypaint icon 0.50 %
Unturned Classic Urban Vehicle Spraypaint icon 0.50 %
Unturned Coalition Blue Vehicle Spraypaint icon 0.50 %
Unturned Russian Olive Vehicle Spraypaint icon 0.50 %
Spraypaint Case Where to find this Item
100%
California 2 map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Gas Supplies 33.3 %
Gas 8.7 %
No spawns on map.
No zombie drops.
Survivors Sarah (Quest, Generator)
Survivors Sarah
Survivors Sarah (Quest)
Bikers Mechanic
Sculptor Nik
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (2)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
4233 CA Gas Supplies 33.33 % 10
4230 CA Gas 8.71 % 28
How loot works in Unturned Sections that apply to this supply are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Mechanic
Run by CA Survivors Sarah (Quest, Generator)
You give
500 Exp
You get
Spraypaint Case ×1
Mechanic
Run by CA Survivors Sarah
You give
500 Exp
You get
Spraypaint Case ×1
Mechanic
Run by CA Survivors Sarah (Quest)
You give
500 Exp
You get
Spraypaint Case ×1
Mechanic
Run by CA Bikers Mechanic
You give
500 Exp
You get
Spraypaint Case ×1
Golden Sky Studio
Run by CA Sculptor Nik
Locked behind progression in quest CA Sculptor Nik's dialogue. Show exact unlock rules (1 path)
Conditions inside this path must all be true together for the NPC to offer the shop.
Quest: CA Sculptor Nik's dialogue — at stage 1+
You give
Spraypaint Case ×1
You get
45 Exp
CA_Case_Spraypaint.dat
GUID 25344fe506b8470f9ff7d5e1692413d7
Type Supply
Rarity Uncommon
ID 6363

Size_X 2
Size_Y 2

Blueprints 1
Blueprint_0_Type Supply
Blueprint_0_Supplies 1 
Blueprint_0_Supply_0_ID 6363
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_0_Critical True
Blueprint_0_Products 4
Blueprint_0_Product 6362
Blueprint_0_Rewards 1
Blueprint_0_Reward_0_Type Item_Random 
Blueprint_0_Reward_0_ID 4545
Blueprint_0_Reward_0_Amount 4
Blueprint_0_Build 4038

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Unbox
Action_0_Tooltip Open the case.