4 x 2 (8)
Inventory Size
Primary
Hand Slot
Auto
Firemodes
9m
Range
5.21 RPS
Firerate
0%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
-10 to 10 (50%)
Recoil X
10 to 15 (50%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 0 | 0 | 0 | 0 |
| Zombie | 0 | 0 | 0 | 0 |
| Animal | 0 | 0 | 0 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 420 |
| Structure | 420 |
| Vehicle | 4,000 |
| Resource | 420 |
| Object | 420 |
This item doesn't have any blueprints
No blueprints found matching your search.
Spawn tables
(6)
Useful for modders. Each row links to the spawn table's page.
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 44006 | Sky Fish Cannon | 100.00 % | 1 |
| 44046 | Sky Special | 50.00 % | 2 |
| 44044 | Sky Primary | 12.50 % | 13 |
| 44047 | Sky Weapons | 9.38 % | 16 |
| 44051 | Sky Airdrop | 5.00 % | 23 |
| 44001 | Sky Mystery High | 5.00 % | 28 |
How loot works in Unturned
Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
Sky_Fisk_Cannon.dat
GUID 0d8f5efebacb4f67b50ce8569b13e113
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 44020
Size_X 4
Size_Y 2
Size_Z 0.325
Magazine 44021
Ammo_Min 1
Ammo_Max 1
Auto
Caliber 44004
Firerate 8
Replace 0.5
Action Rocket
Player_Damage 150
Zombie_Damage 420
Animal_Damage 420
Barricade_Damage 420
Structure_Damage 420
Vehicle_Damage 4000
Resource_Damage 420
Object_Damage 420
Range 9
Explosion 44001
Spread_Aim 0
Spread_Hip 0
Ballistic_Force -1250
Recoil_Min_X -10
Recoil_Min_Y -10
Recoil_Max_X 10
Recoil_Max_Y -15
Recover_X 0.5
Recover_Y 0.5
Shake_Min_X 0.025
Shake_Min_Y 0
Shake_Min_Z 0.4
Shake_Max_X -0.025
Shake_Max_Y -0.025
Shake_Max_Z 0.5
Should_Delete_Empty_Magazines False
Can_Use_Underwater True
Asset_Bundle_Version 2