2×2 (4)

Inventory size

Any

Hand slot

Semi, Auto

Firemodes

555 m

Range

1,500 RPM

Fire rate

0%

Durability loss per shot

Damage
Combat damage
Skull Spine Leg Arm
Player 13.4 9.6 8.4 8.4
Zombie 689.3 999 999 999
Animal 1111 111 11
Other damage
High caliber
Barricade 35
Structure 20
Vehicle 40
Resource 25
Object 35
Range & ballistics
Full damage at every distance up to 555 m. No falloff curve.
100%0%50%0 m555 m
Max range
555 m
Alert radius
48 m
Bullet drop
×4
Recoil
10°15°20°25°aim
Control
Moderate
Simulation
Auto, 12 rounds · 25 rps
Side bias
Random side-to-side
Up kick / shot
1.5°
Side kick / shot
±0.55°
Recovery
0% / 0%
Spawn tables (6)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
44033 Sky Drill 100.00 % 1
44045 Sky Secondary 33.33 % 3
44042 Sky SMG 33.33 % 3
44047 Sky Weapons 8.33 % 16
44051 Sky Airdrop 4.44 % 23
44001 Sky Mystery High 4.44 % 28
How loot works in Unturned Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
Sky_Drill.dat
GUID ac451f36df1d47cc9889f220700c0fca

Type Gun
Rarity Rare
Useable Gun
Slot Any
ID 44042

Size_X 2
Size_Y 2
Size_Z 0.4

Magazine 44009

Ammo_Min 40
Ammo_Max 40

Auto
Semi
Bursts 40

Caliber 44001

Range 555
Firerate 1
Replace 0.625
Action Minigun

Player_Damage 12
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.12

Zombie_Damage 999
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 0.69

Animal_Damage 1
Animal_Leg_Multiplier 11
Animal_Spine_Multiplier 111
Animal_Skull_Multiplier 1111

Barricade_Damage 35
Structure_Damage 20
Vehicle_Damage 40
Resource_Damage 25
Object_Damage 35

Spread_Aim 0.01
Spread_Hip 0.5

Recoil_Min_X -0.55
Recoil_Min_Y 1
Recoil_Max_X 0.55
Recoil_Max_Y 2

Shake_Min_X -0.011
Shake_Min_Y 0.011
Shake_Min_Z -0.01
Shake_Max_X 0.011
Shake_Max_Y -0.011
Shake_Max_Z -0.015

Muzzle 3

Invulnerable

Can_Aim_During_Sprint True

Asset_Bundle_Version 2