2×2 (4)
Inventory size
Any
Hand slot
Semi
Firemodes
300 m
Range
273 RPM
Fire rate
0%
Durability loss per shot
Sight, Barrel
Attachment hooks
Damage
Shotgun · 6 pellets/shotCombat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 56.2 × 6 337.2 |
45 × 6 270 |
33.8 × 6 202.8 |
33.8 × 6 202.8 |
| Zombie | 175 × 6 1050 |
100 × 6 600 |
56.2 × 6 337.2 |
56.2 × 6 337.2 |
| Animal | 137.5 × 6 825 |
100 × 6 600 |
75 × 6 450 |
— |
Other damage
Standard caliber| Barricade | 10 × 6 = 60 |
|---|---|
| Structure | 5 × 6 = 30 |
| Vehicle | 30 × 6 = 180 |
| Resource | 20 × 6 = 120 |
| Object | 25 × 6 = 150 |
Range & ballistics
Recoil
- Control
- Wild
- Simulation
- Semi, 5 taps · 4.5 rps
- Side bias
- Kicks right
- Up kick / shot
- 18°
- Side kick / shot
- ±12°
- Recovery
- 50% ↑ / 50% ↔
Tombstone
Where to find this Item
PBS NPC Visitor Fedorov
…
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Tombstone ×1
GUID 89de1bb64f40476cb2f9802e171bc00f
Type Gun
Rarity Rare
Useable Gun
Slot Any
ID 52514
Master_Bundle_Override pbs.masterbundle
Bundle_Override_Path /Items/Weapons/Guns/Recker
Size_X 2
Size_Y 2
Size_Z 0.35
Magazine 51040
Sight 51084
Barrel 51090
Hook_Barrel
// Hook_Grip
Hook_Sight
// Hook_Tactical
Ammo_Min 2
Ammo_Max 6
Semi
Caliber 51003
Range 300
Firerate 10
Action Trigger
Player_Damage 45
Player_Leg_Multiplier .75
Player_Arm_Multiplier .75
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.25
Zombie_Damage 125
Zombie_Leg_Multiplier 0.45
Zombie_Arm_Multiplier 0.45
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.4
Animal_Damage 125
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 10
Structure_Damage 5
Vehicle_Damage 30
Resource_Damage 20
Object_Damage 25
Durability 0
Quality_Min 100
Quality_Max 100
Aim_In_Duration 0.15
Recoil_Min_X 8
Recoil_Max_X 16
Recoil_Min_Y 16
Recoil_Max_Y 20
Spread_Aim 0.05
Spread_Hip 0.2
Recover_X 0.5
Recover_Y 0.5
Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.1
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.15
Muzzle
Ballistic_Steps 24
Ballistic_Travel 12.5
Ballistic_Drop .001