2×2 (4)
Inventory size
Hostile
Targeting mode
950 HP
Health
LOW
Armor tier
40 m
Detection radius
50 m
Target loss range
100 (10×10)
Storage slots
100%
Ammo cost per shot
100%
Gun wear per shot
±60°
Idle sweep arc
Yes
Mounted gun visible
Locked
Owner-only storage
No
Repairable
No
Salvageable
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
GUID 9f99bb8efebc4b65b2ec562fbebff0d2
Type Sentry
Useable Barricade
Rarity Epic
Build Sentry
ID 51608
SalvageItem 671c3673e600471499f6b669afd65220
// Allow_Placement_On_Vehicle false
Size_X 2
Size_Y 2
Size_Z 0.67
Health 950
Range 4
Radius 0.75
Offset 1
Detection_Radius 40
Storage_X 10
Storage_Y 10
Target_Loss_Radius 50
Explosion 51053
Requires_Power false
Display
Locked
Unpickupable
Unrepairable
Unsalvageable
Unsaveable
Vulnerable
Mode Hostile
Bypass_Pickup_Ownership False
Infinite_Ammo
Should_Close_When_Outside_Range true
PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Has_Clip_Prefab false