2×2 (4)
Inventory size
1 m
Blast radius
Explosive
Detonates on fuse / impact
On impact
No fuse - blows on contact
1 N
Strong throw force
1 N
Weak throw force
Damage
Combat damage
| Player | 0 |
|---|---|
| Zombie | 0 |
| Animal | 0 |
Other damage
| Barricade | 0 |
|---|---|
| Structure | 0 |
| Vehicle | 0 |
| Resource | 0 |
| Object | 0 |
Airdrop Grenade
Where to find this Item
PBS NPC Killstreak Maj Cruz
…
PBS NPC Visitor Santa
…
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 51020 | Spec tools | 12.50 % | 6 |
| 51140 | Deadzone tools | 12.00 % | 7 |
| 51107 | Beacon | 4.12 % | 41 |
| 51170 | Deadzone t 2 | 1.80 % | 81 |
| 51396 | Midnight loot b | 0.96 % | 81 |
| 51135 | Deadzone | 0.83 % | 69 |
| 51141 | Deadzone 2 | 0.72 % | 71 |
| 51447 | PBS T8Mili | 0.63 % | 47 |
| 51015 | Spec | 0.63 % | 47 |
| 51394 | Midnight loot | 0.48 % | 98 |
| 51142 | Deadzone mega | 0.46 % | 91 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Airdrop Grenade ×1
Airdrop Grenade ×1
GUID 64198a7720ab4f42b399e5094a1bdc3e
Type Throwable
Rarity Legendary
Useable Throwable
ID 51334
Size_X 2
Size_Y 2
Size_Z 0.4
Player_Damage 0
Zombie_Damage 0
Animal_Damage 0
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 0
Resource_Damage 0
Object_Damage 0
Range 1
Explosion 51095
// Regular airdrop.
// Explosion 51085
// Santa airdrop
Explosive
Fuse_Length 10
Explode_On_Impact
Use_Auto_Stat_Descriptions False