2×2 (4)

Inventory size

1 m

Blast radius

Explosive

Detonates on fuse / impact

On impact

No fuse - blows on contact

1 N

Strong throw force

1 N

Weak throw force

Damage
Combat damage
Player 0
Zombie 0
Animal 0
Other damage
Barricade 0
Structure 0
Vehicle 0
Resource 0
Object 0
Airdrop Grenade Where to find this Item
100%
Escalation map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Spec tools 12.5 %
Deadzone tools 12.0 %
Beacon 4.1 %
Deadzone t 2 1.8 %
Midnight loot b 1.0 %
Deadzone 0.8 %
Deadzone 2 0.7 %
PBS T8Mili 0.6 %
Spec 0.6 %
Midnight loot 0.5 %
Deadzone mega 0.5 %
No spawns on map.
No zombie drops.
PBS NPC Killstreak Maj Cruz
PBS NPC Visitor Santa
No vendors trade this.
No airdrops on this map drop this.
PBS Locker Spec 0.6%
No objects drop this on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Other ways to get this throwable Off-map sources rolled from a loot pool
Horde beacons (1)
Unturned Horde Beacon icon 4.12 %
Spawn tables (11)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
51020 Spec tools 12.50 % 6
51140 Deadzone tools 12.00 % 7
51107 Beacon 4.12 % 41
51170 Deadzone t 2 1.80 % 81
51396 Midnight loot b 0.96 % 81
51135 Deadzone 0.83 % 69
51141 Deadzone 2 0.72 % 71
51447 PBS T8Mili 0.63 % 47
51015 Spec 0.63 % 47
51394 Midnight loot 0.48 % 98
51142 Deadzone mega 0.46 % 91
How loot works in Unturned Sections that apply to this throwable are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Strike Removal
Run by PBS NPC Killstreak Maj Cruz
You give
Airdrop Grenade ×1
You get
1,000 Exp
Santa's Workshop
Run by PBS NPC Visitor Santa
You give
10,000 Exp
You get
Airdrop Grenade ×1
AirdropSmoke.dat
GUID 64198a7720ab4f42b399e5094a1bdc3e
Type Throwable
Rarity Legendary
Useable Throwable
ID 51334

Size_X 2
Size_Y 2
Size_Z 0.4

Player_Damage 0
Zombie_Damage 0
Animal_Damage 0
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 0
Resource_Damage 0
Object_Damage 0

Range 1
Explosion 51095
// Regular airdrop.
// Explosion 51085
// Santa airdrop

Explosive
Fuse_Length 10
Explode_On_Impact

Use_Auto_Stat_Descriptions False