4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
200m
Range
6.95 RPS
Firerate
1%
Durability Loss per Shot
Tactical, Grip, Barrel
Hooks
0%
Movement Speed
0.01 to 0.01 (1%)
Recoil X
0.01 to 0.01 (1%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 0 | 0 | 0 | 0 |
| Zombie | 0 | 0 | 0 | 0 |
| Animal | 0 | 0 | 0 | - |
Structure Damage
| Damage | |
|---|---|
| Barricade | 0 |
| Structure | 0 |
| Vehicle | 0 |
| Resource | 0 |
| Object | 0 |
How item spawns work
Each dot is a fixed loot point. The map is split into a grid of regions,
and every region has its own respawn timer (Items.Respawn_Time,
configured by the server). When the timer fires, the region tops up its
loot up to a fraction of its points (Items.Spawn_Chance,
usually 10–50%), so most points stay empty between refreshes.
Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.
Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.
| Spawn Id | Spawn Name | Drop Chance | Pool Size |
|---|
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Maplestrike ×1
GUID 9081989d420a4d248014165a0b8a1d3a
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 5152
Size_X 4
Size_Y 2
Size_Z 0.4
Sight 364
Magazine 5001
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 10
Ammo_Max 24
Safety
Semi
Auto
Caliber 1
Range 200
Firerate 6
Action Trigger
Player_Damage 0
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1
Zombie_Damage 0
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1
Animal_Damage 0
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 0
Resource_Damage 0
Object_Damage 0
Durability 1
Wear 100
Spread_Aim 0.01
Spread_Hip 0.01
Recoil_Min_X 0.01
Recoil_Min_Y 0.01
Recoil_Max_X 0.01
Recoil_Max_Y 0.01
Recover_X 0.01
Recover_Y 0.01
Shake_Min_X 0.01
Shake_Min_Y 0.01
Shake_Min_Z 0.01
Shake_Max_X 0.01
Shake_Max_Y 0.01
Shake_Max_Z 0.01
Muzzle 3
Should_Delete_At_Zero_Quality True
Shoot_Quest_Rewards 1
Shoot_Quest_Reward_0_Type Achievement
Shoot_Quest_Reward_0_ID Kuwait_DunemansPromise