4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

200m

Range

6.95 RPS

Firerate

1%

Durability Loss per Shot

Tactical, Grip, Barrel

Hooks

0%

Movement Speed

0.01 to 0.01 (1%)

Recoil X

0.01 to 0.01 (1%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 0 0 0 0
Zombie 0 0 0 0
Animal 0 0 0 -
Structure Damage
Low Caliber
Damage
Barricade 0
Structure 0
Vehicle 0
Resource 0
Object 0

Magazines (2)

Magazines that can be attached to this weapon

Barrels (7)

Barrels that can be attached to this weapon

How item spawns work

Each dot is a fixed loot point. The map is split into a grid of regions, and every region has its own respawn timer (Items.Respawn_Time, configured by the server). When the timer fires, the region tops up its loot up to a fraction of its points (Items.Spawn_Chance, usually 10–50%), so most points stay empty between refreshes.

Each chosen point rolls its table in two steps: first picks a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column above is the combined odds. A 100% entry only means this item is the sole candidate in that table — it does not mean the point will always be filled with it.

Items can also drop from killed zombies. The hollow squares on the map are zombie spawn zones whose loot table contains this item.

Spawn Tables
Spawn Id Spawn Name Drop Chance Pool Size
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Divine Duneman's Wares
Run by KuwaitFINALDivineDuneman
You give
10,000 Exp
You get
Maplestrike ×1
Kuwait_Maplestrike.dat
GUID 9081989d420a4d248014165a0b8a1d3a
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 5152

Size_X 4
Size_Y 2
Size_Z 0.4

Sight 364
Magazine 5001

Hook_Tactical
Hook_Grip
Hook_Barrel

Ammo_Min 10
Ammo_Max 24

Safety
Semi
Auto

Caliber 1

Range 200
Firerate 6
Action Trigger

Player_Damage 0
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1

Zombie_Damage 0
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1

Animal_Damage 0
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1

Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 0
Resource_Damage 0
Object_Damage 0

Durability 1
Wear 100

Spread_Aim 0.01
Spread_Hip 0.01

Recoil_Min_X 0.01
Recoil_Min_Y 0.01
Recoil_Max_X 0.01
Recoil_Max_Y 0.01
          
Recover_X 0.01
Recover_Y 0.01
          
Shake_Min_X 0.01
Shake_Min_Y 0.01
Shake_Min_Z 0.01
Shake_Max_X 0.01
Shake_Max_Y 0.01
Shake_Max_Z 0.01

Muzzle 3

Should_Delete_At_Zero_Quality True

Shoot_Quest_Rewards 1
Shoot_Quest_Reward_0_Type Achievement
Shoot_Quest_Reward_0_ID Kuwait_DunemansPromise