1×2 (2)

Inventory size

MRE Where to find this Item
100%
Limestone map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
SB Military MREs 0 100.0 %
SB Military Supplies Rare 57.9 %
SB Military Supplies Goodies 35.8 %
SB Military Supplies 0 16.5 %
SB Military Lock Box 8.4 %
SB Airdrop Consumables 0 5.4 %
SB Military Goodies 4.6 %
SB Airdrop Supplies 0 4.6 %
SB Airdrop Supplies Sc 0 4.3 %
SB Mili Pro ZD 0 4.1 %
SB Crate Drops Supplies 2.8 %
SB Pelican DZ 2.3 %
SB Crate Drops Mix 1.4 %
SB Military Low Tier 0 0.7 %
SB Military Low Tier Green 0.6 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
SB Padlock Box #2 [Military] 8.4%
pelikan case 3DZ 2.3%
No objects drop this on this map.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (15)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
21810 SB Military MREs 0 100.00 % 1
21808 SB Military Supplies Rare 57.89 % 4
22028 SB Military Supplies Goodies 35.82 % 6
21809 SB Military Supplies 0 16.54 % 20
22206 SB Military Lock Box 8.38 % 37
22305 SB Airdrop Consumables 0 5.41 % 5
21841 SB Military Goodies 4.64 % 55
22293 SB Airdrop Supplies 0 4.55 % 52
22299 SB Airdrop Supplies Sc 0 4.33 % 90
22120 SB Mili Pro ZD 0 4.15 % 90
22162 SB Crate Drops Supplies 2.76 % 67
22278 SB Pelican DZ 2.32 % 65
22149 SB Crate Drops Mix 1.38 % 179
21815 SB Military Low Tier 0 0.65 % 42
21814 SB Military Low Tier Green 0.57 % 42
How loot works in Unturned Sections that apply to this food are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
SB_MRE_0.dat
GUID f03403d307f74387b1ba7e86b5118efa
Type Food
Useable Consumeable
Rarity Epic
ID 22233

Can_Use_Underwater False
Equipable_Movement_Speed_Multiplier 0.9

Size_X 1
Size_Y 2
Size_Z 0.75

EquipableModelParent SpineHook

EquipAudioClip Sounds/Equips/EquipMRE.ogg
ConsumeAudioClip Sounds/Consumables/SB_MRE_Use.ogg

Use_Auto_Icon_Measurements False

Quality_Min 100
Quality_Max 100

Quest_Rewards 4
Quest_Reward_0_Type Item
Quest_Reward_0_ID 22836
Quest_Reward_0_Amount 1
Quest_Reward_1_Type Item
Quest_Reward_1_ID 22835
Quest_Reward_1_Amount 1
Quest_Reward_2_Type Item
Quest_Reward_2_ID 22834
Quest_Reward_2_Amount 1
Quest_Reward_3_Type Hint
Quest_Reward_3_Text Meal Unpacked
Quest_Reward_3_Duration 2