2×2 (4)

Inventory size

Tertiary

Hand slot

2.1 m

Range

0%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat damage
Skull Spine Leg Arm
Player 12 8 4 4
Zombie 100 50 10 10
Animal 12 8 6
Other damage
Standard caliber
Barricade 10
Structure 10
Vehicle 10
Resource 10
Object 1000
Crowbar Where to find this Item
100%
Limestone map chart
Hidden location
Spawn points exist outside the visible map area.
Outside the map
This spawn is outside the visible chart area.
Industrial Tools 0 19.4 %
Construction Melee 0 10.0 %
Farm Melee 5.7 %
Mechanic Tools 0 5.6 %
Militia Melee 5.5 %
T Park Melee 0 4.5 %
Construction ZD 0 4.0 %
Lumber Melee 3.7 %
Construction Proper 1 3.7 %
Construction Proper 0 3.5 %
CoalMili Mechanic 2.6 %
CoalMili Mechanic Supplies 2.6 %
CoalMili Proper 2.6 %
Farm ZD 2.3 %
Lumber ZD 0 2.3 %
Military Low Tier Industrial Proper 2.2 %
Militia Supplies 2.1 %
Farm Proper 0 2.0 %
Mechanic Proper 0 2.0 %
Overseer Proper 0 1.7 %
Militia Proper 1.4 %
Militia ZD 0 1.4 %
T Park Proper 0 1.4 %
Militia Heavy ZD 0 0.9 %
Lumber Supplies 0.9 %
Farm Low Proper 0 0.8 %
Lumber Proper 0.7 %
Militia Locker 0 0.7 %
Industrial Cabinet 1 0.6 %
Industrial Proper 0 0.6 %
Mill Note 0 0.5 %
Overseer Locker 0.2 %
Industrial Cabinet 0 0.2 %
Crate Drops Supplies 0.2 %
Crate Drops Mix 0.1 %
Crate Drops Weaponry 0.0 %
Crate Drops Clothes 0.0 %
No spawns on map.
No zombie drops.
No vendors trade this.
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables (37)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
22231 SB Industrial Tools 0 19.35 % 7
21912 SB Construction Melee 0 10.00 % 7
21957 SB Farm Melee 5.75 % 10
21864 SB Mechanic Tools 0 5.56 % 12
22144 SB Militia Melee 5.46 % 10
22170 SB T Park Melee 0 4.55 % 14
22118 SB Construction ZD 0 4.00 % 36
22154 SB Lumber Melee 3.73 % 7
22309 SB Construction Proper 1 3.70 % 39
21911 SB Construction Proper 0 3.47 % 41
22303 SB CoalMili Mechanic 2.58 % 80
22304 SB CoalMili Mechanic Supplies 2.58 % 80
22264 SB CoalMili Proper 2.58 % 80
22248 SB Farm ZD 2.30 % 57
22121 SB Lumber ZD 0 2.29 % 30
21840 SB Military Low Tier Industrial Proper 2.22 % 41
22145 SB Militia Supplies 2.06 % 26
21952 SB Farm Proper 0 2.03 % 61
21867 SB Mechanic Proper 0 1.98 % 45
22180 SB Overseer Proper 0 1.75 % 63
22135 SB Militia Proper 1.45 % 79
22204 SB Militia ZD 0 1.45 % 79
22171 SB T Park Proper 0 1.36 % 83
22205 SB Militia Heavy ZD 0 0.92 % 79
22156 SB Lumber Supplies 0.85 % 30
21965 SB Farm Low Proper 0 0.82 % 47
22155 SB Lumber Proper 0.73 % 55
22183 SB Militia Locker 0 0.72 % 88
22249 SB Industrial Cabinet 1 0.60 % 31
22230 SB Industrial Proper 0 0.60 % 31
22337 SB Mill Note 0 0.55 % 56
22181 SB Overseer Locker 0.20 % 79
22236 SB Industrial Cabinet 0 0.19 % 47
22162 SB Crate Drops Supplies 0.16 % 67
22149 SB Crate Drops Mix 0.09 % 179
22147 SB Crate Drops Weaponry 0.02 % 157
22148 SB Crate Drops Clothes 0.02 % 89
How loot works in Unturned Sections that apply to this melee are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
SB_Crowbar_0.dat
GUID 88bcefa5659f4b9f861f0d0946a3cba0
Type Melee
Rarity Rare
Useable Melee
Can_Use_Underwater False
Use_Auto_Stat_Descriptions False
Slot Tertiary
ID 21644

Size_X 2
Size_Y 2
Size_Z 0.6

Range 2.1
Strength 1
Weak 0.56
Strong 0.56
Stamina 0

Player_Damage 10
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 100
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.33

Animal_Damage 10
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 10
Resource_Damage 10
Object_Damage 1000

Durability 0

AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Equips/EquipGenericItem.ogg

Quality_Min 100
Quality_Max 100

BladeIDs 2
BladeID_0 250
BladeID_1 0

Should_Delete_At_Zero_Quality True

Procedurally_Animate_Inertia False
Weak_Attack_Quest_Rewards 2
Weak_Attack_Quest_Reward_0_Type Rewards_List_Asset
Weak_Attack_Quest_Reward_0_GUID cad5c3006d3f493db21e5c4659557bcc
Weak_Attack_Quest_Reward_0_GrantDelaySeconds 0.05
Weak_Attack_Quest_Reward_1_Type Hint
Weak_Attack_Quest_Reward_1_Text Crowbar used.
Weak_Attack_Quest_Reward_1_GrantDelaySeconds 0.5

Strong_Attack_Quest_Rewards 2
Strong_Attack_Quest_Reward_0_Type Rewards_List_Asset
Strong_Attack_Quest_Reward_0_GUID cad5c3006d3f493db21e5c4659557bcc
Strong_Attack_Quest_Reward_0_GrantDelaySeconds 0.05
Strong_Attack_Quest_Reward_1_Type Hint
Strong_Attack_Quest_Reward_1_Text Crowbar used.
Strong_Attack_Quest_Reward_1_GrantDelaySeconds 0.5