2×2 (4)
Inventory size
Tertiary
Hand slot
2.1 m
Range
0%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 12 | 8 | 4 | 4 |
| Zombie | 100 | 50 | 10 | 10 |
| Animal | 12 | 8 | 6 | — |
Other damage
Standard caliber| Barricade | 10 |
|---|---|
| Structure | 10 |
| Vehicle | 10 |
| Resource | 10 |
| Object | 1000 |
This item doesn't have any blueprints
No blueprints found matching your search.
Crowbar
Where to find this Item
Outside the map
This spawn is outside the visible chart area.
Item spawns
Industrial Tools 0
…
19.4 %
Construction Melee 0
…
10.0 %
Farm Melee
…
5.7 %
Mechanic Tools 0
…
5.6 %
Militia Melee
…
5.5 %
T Park Melee 0
…
4.5 %
Construction ZD 0
…
4.0 %
Lumber Melee
…
3.7 %
Construction Proper 1
…
3.7 %
Construction Proper 0
…
3.5 %
CoalMili Mechanic
…
2.6 %
CoalMili Mechanic Supplies
…
2.6 %
CoalMili Proper
…
2.6 %
Farm ZD
…
2.3 %
Lumber ZD 0
…
2.3 %
Military Low Tier Industrial Proper
…
2.2 %
Militia Supplies
…
2.1 %
Farm Proper 0
…
2.0 %
Mechanic Proper 0
…
2.0 %
Overseer Proper 0
…
1.7 %
Militia Proper
…
1.4 %
Militia ZD 0
…
1.4 %
T Park Proper 0
…
1.4 %
Militia Heavy ZD 0
…
0.9 %
Lumber Supplies
…
0.9 %
Farm Low Proper 0
…
0.8 %
Lumber Proper
…
0.7 %
Militia Locker 0
…
0.7 %
Industrial Cabinet 1
…
0.6 %
Industrial Proper 0
…
0.6 %
Mill Note 0
…
0.5 %
Overseer Locker
…
0.2 %
Industrial Cabinet 0
…
0.2 %
Crate Drops Supplies
…
0.2 %
Crate Drops Mix
…
0.1 %
Crate Drops Weaponry
…
0.0 %
Crate Drops Clothes
…
0.0 %
No spawns on map.
Zombie drops
No zombie drops.
NPC vendors
No vendors trade this.
Airdrop locations
No airdrops on this map drop this.
Points = locations on map. Chance = drop chance per spawn. × = avg items per harvest.
Spawn tables
(37)
Useful for modders. Each row links to the spawn table's page.
How loot works in Unturned
Sections that apply to this melee are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
SB_Crowbar_0.dat
GUID 88bcefa5659f4b9f861f0d0946a3cba0
Type Melee
Rarity Rare
Useable Melee
Can_Use_Underwater False
Use_Auto_Stat_Descriptions False
Slot Tertiary
ID 21644
Size_X 2
Size_Y 2
Size_Z 0.6
Range 2.1
Strength 1
Weak 0.56
Strong 0.56
Stamina 0
Player_Damage 10
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 100
Zombie_Leg_Multiplier 0.1
Zombie_Arm_Multiplier 0.1
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1
Zombie_Ragdoll_Force_Multiplier 0.33
Animal_Damage 10
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 10
Resource_Damage 10
Object_Damage 1000
Durability 0
AttackAudioClip core.masterbundle:Sounds/MeleeAttack_01.mp3
EquipAudioClip Sounds/Equips/EquipGenericItem.ogg
Quality_Min 100
Quality_Max 100
BladeIDs 2
BladeID_0 250
BladeID_1 0
Should_Delete_At_Zero_Quality True
Procedurally_Animate_Inertia False
Weak_Attack_Quest_Rewards 2
Weak_Attack_Quest_Reward_0_Type Rewards_List_Asset
Weak_Attack_Quest_Reward_0_GUID cad5c3006d3f493db21e5c4659557bcc
Weak_Attack_Quest_Reward_0_GrantDelaySeconds 0.05
Weak_Attack_Quest_Reward_1_Type Hint
Weak_Attack_Quest_Reward_1_Text Crowbar used.
Weak_Attack_Quest_Reward_1_GrantDelaySeconds 0.5
Strong_Attack_Quest_Rewards 2
Strong_Attack_Quest_Reward_0_Type Rewards_List_Asset
Strong_Attack_Quest_Reward_0_GUID cad5c3006d3f493db21e5c4659557bcc
Strong_Attack_Quest_Reward_0_GrantDelaySeconds 0.05
Strong_Attack_Quest_Reward_1_Type Hint
Strong_Attack_Quest_Reward_1_Text Crowbar used.
Strong_Attack_Quest_Reward_1_GrantDelaySeconds 0.5