Car
Engine type
32 KPH (20 MPH)
Forward speed
14 KPH (9 MPH)
Reverse speed
4,500 HP
Health
36 (6×6)
Trunk storage slots
2,100 L
Fuel
2.05 L/s
Fuel burn rate
17 minutes, 4 seconds
Full tank runtime
Yes
Can be locked
Turrets (1)
Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (1 item)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
32°
Max steering angle
12°
Steering at full speed
32
Brake force
Defense & misc
×0.07
Passenger explosion damage
×2
Carjack force
Protections
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID 187765d62a2f4d37b93ad3fa2b07bb43
Type Vehicle
Rarity Epic
ID 37069
Speed_Min -3
Speed_Max 7
Steer_Min 12
Steer_Max 32
Brake 32
Physics_Profile d91534962e7d46f3b4b882f9c0948188
Exit 2.7
Fuel 2100
Tire_ID 38256
Health 4500
Traction
Trunk_Storage_X 6
Trunk_Storage_Y 6
Cam_Follow_Distance 8
Explosion 20
Invulnerable
Passenger_Explosion_Armor 0.07
Has_Clip_Prefab false
Pitch_Drive 0.008
Turrets 1
Turret_0_Seat_Index 1
Turret_0_Item_ID 1394
Turret_0_Yaw_Min -360
Turret_0_Yaw_Max 360
Turret_0_Pitch_Min 65
Turret_0_Pitch_Max 105
IgnitionAudioClip Sounds/Ignition_Trunk.mp3
HornAudioClip Sounds/Horn.mp3
Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Turrets/Turret_1/Yaw/Model_0
MaterialIndex 0
}
]
DefaultPaintColors
[
"#475e83" // Coalition
"#a69884" // Desert
"#848fa1" // France
"#99835b" // Grassland
"#72755f" // Ireland
"#8e2020" // Coastguard
"#e3e3e3" // Arctic
]
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered false
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered false
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
]
ReverseGearRatio 5
ForwardGearRatios
[
18
16.25
14.5
11.75
9.75
8.25
]
GearShift_Duration 0.3
GearShift_Interval 0.5
GearShift_UpThresholdRPM 3000
EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 7.2
EngineSound_Type EngineRPMSimple
EngineSound
{
IdlePitch 1.0
IdleVolume 0.75
MaxPitch 3
MaxVolume 1.3
}