Car

Engine type

54 KPH (34 MPH)

Forward speed

32 KPH (20 MPH)

Reverse speed

12,000 HP

Health

30 (6×5)

Trunk storage slots

2,100 L

Fuel

2.05 L/s

Fuel burn rate

17 minutes, 4 seconds

Full tank runtime

Yes

Can be locked

Turrets (3)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 2 (passenger)
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
70° to 100°

Advanced Field Gun
Mounted gun · ID 38653
Turret 2 Seat 3 (passenger)
360°
Yaw (left/right)
360° (full rotation)
Pitch (up/down)
60° to 105°

HMG
Mounted gun · ID 1394
Turret 3 Seat 4 (passenger)
120°
Yaw (left/right)
-60° to 60°
Pitch (up/down)
87° to 110°

Curtain
Mounted gun · ID 38735

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

32°

Max steering angle

12°

Steering at full speed

32

Brake force

Defense & misc

×0.03

Passenger explosion damage

×2

Carjack force

Protections
Invulnerable
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
V_C3_Gun_Assult_Heavy.dat
GUID b8d4c06e7b5e44e98da16ff6b487ca89

Type Vehicle
Rarity Legendary
ID 37075

Speed_Min -7
Speed_Max 12

Steer_Min 12
Steer_Max 32

Brake 32

Physics_Profile d91534962e7d46f3b4b882f9c0948188

Exit 0

Fuel 2100

Tire_ID 38919

Health 12000

Traction

Trunk_Storage_X 6
Trunk_Storage_Y 5

Cam_Follow_Distance 8

Explosion 20

Invulnerable

Passenger_Explosion_Armor 0.03

Has_Clip_Prefab false

Pitch_Drive 0.008

IgnitionAudioClip Sounds/Ignition_Trunk.mp3
HornAudioClip Sounds/Horn.mp3

Turrets 3
//Tank Field Gun
Turret_0_Seat_Index 1
Turret_0_Item_ID 38653
Turret_0_Yaw_Min -360
Turret_0_Yaw_Max 360
Turret_0_Pitch_Min 70
Turret_0_Pitch_Max 100
//Turret HMG
Turret_1_Seat_Index 2
Turret_1_Item_ID 1394
Turret_1_Yaw_Min -360
Turret_1_Yaw_Max 360
Turret_1_Pitch_Min 60
Turret_1_Pitch_Max 105
//Curtain
Turret_2_Seat_Index 3
Turret_2_Item_ID 38735
Turret_2_Yaw_Min -60
Turret_2_Yaw_Max 60
Turret_2_Pitch_Min 87
Turret_2_Pitch_Max 110

Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2

PaintableSections
[
    {
        Path Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Pitch/Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Pitch/Model_1
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_3/Yaw/Model_1
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_2/Yaw/Model_0
        MaterialIndex 0
    }
]

DefaultPaintColors
[
	"#334b34" // Peak
]

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_4
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_4
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_5
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_5
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_6
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_6
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_7
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_7
		ModelUseColliderPose true
	}
]

ReverseGearRatio 5
ForwardGearRatios
[
    17.5
    16
    14.5
    11.75
	9.75
	8.25
]
GearShift_Duration 0.3
GearShift_Interval 0.6
GearShift_UpThresholdRPM 2500

EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 7.2

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 1.0
	IdleVolume 0.75
	MaxPitch 3
	MaxVolume 1.3
}