Car

Engine type

58 KPH (36 MPH)

Forward speed

27 KPH (17 MPH)

Reverse speed

3,000 HP

Health

20 (5×4)

Trunk storage slots

1,750 L

Fuel

2.05 L/s

Fuel burn rate

14 minutes, 13 seconds

Full tank runtime

Yes

Can be locked

Turrets (1)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 2 (passenger)
300°
Yaw (left/right)
-150° to 150°
Pitch (up/down)
45° to 100°

Infantry Support Gun Launcher
Mounted gun · ID 38436

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

27°

Max steering angle

12°

Steering at full speed

24

Brake force

Defense & misc

×0.1

Passenger explosion damage

×2

Carjack force

Protections
Invulnerable
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
V_C2_Car_Infantry.dat
GUID d6fd86963fab4455adbbe2b69fdf74e2

Type Vehicle
Rarity Epic
ID 37084

Speed_Min -6
Speed_Max 13

Steer_Min 12
Steer_Max 27

Brake 24

Physics_Profile d91534962e7d46f3b4b882f9c0948188

Fuel 1750

Health 3000

Tire_ID 38919

Passenger_Explosion_Armor 0.1

Traction

Trunk_Storage_X 5
Trunk_Storage_Y 4

Explosion 20

Invulnerable

Has_Clip_Prefab false

Turrets 1
//Infantry Support Gun
Turret_0_Seat_Index 1
Turret_0_Item_ID 38436
Turret_0_Yaw_Min -150
Turret_0_Yaw_Max 150
Turret_0_Pitch_Min 45
Turret_0_Pitch_Max 100

IgnitionAudioClip Sounds/Ignition_Low.mp3
HornAudioClip Sounds/Horn.mp3

Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2

PaintableSections
[
    {
        Path Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Pitch/Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Pitch/Model_2
        MaterialIndex 0
    }
]

DefaultPaintColors
[
    "#9b9b9b" // Metal
]

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
]

ReverseGearRatio 6
ForwardGearRatios
[
    28.5
    26.25
    23.5
	17.75
	12.75
]
GearShift_Duration 0.3
GearShift_Interval 0.5
GearShift_UpThresholdRPM 3800

EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 3.7

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 1.0
	IdleVolume 0.75
	MaxPitch 3
	MaxVolume 1.3
}