Car
Engine type
58 KPH (36 MPH)
Forward speed
27 KPH (17 MPH)
Reverse speed
3,000 HP
Health
20 (5×4)
Trunk storage slots
1,750 L
Fuel
2.05 L/s
Fuel burn rate
14 minutes, 13 seconds
Full tank runtime
Yes
Can be locked
Turrets (1)
Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.
Tire
Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.
Drops on destruction (1 item)
View spawn tableWhen this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.
Ramming damage
Bumper damage
| Player | 10 |
|---|---|
| Zombie | 15 |
| Animal | 15 |
| Object | 30 |
| Resource | 85 |
Bumper modifiers
- Speed threshold
- 3 m/s
- Self damage
- ×1
Handling
Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.
27°
Max steering angle
12°
Steering at full speed
24
Brake force
Defense & misc
×0.1
Passenger explosion damage
×2
Carjack force
Protections
Vehicle spawn points
Vehicles.Respawn_Time. The Drop Chance column is the
pool-relative weight: 100% means this vehicle is the only candidate in the pool.
GUID d6fd86963fab4455adbbe2b69fdf74e2
Type Vehicle
Rarity Epic
ID 37084
Speed_Min -6
Speed_Max 13
Steer_Min 12
Steer_Max 27
Brake 24
Physics_Profile d91534962e7d46f3b4b882f9c0948188
Fuel 1750
Health 3000
Tire_ID 38919
Passenger_Explosion_Armor 0.1
Traction
Trunk_Storage_X 5
Trunk_Storage_Y 4
Explosion 20
Invulnerable
Has_Clip_Prefab false
Turrets 1
//Infantry Support Gun
Turret_0_Seat_Index 1
Turret_0_Item_ID 38436
Turret_0_Yaw_Min -150
Turret_0_Yaw_Max 150
Turret_0_Pitch_Min 45
Turret_0_Pitch_Max 100
IgnitionAudioClip Sounds/Ignition_Low.mp3
HornAudioClip Sounds/Horn.mp3
Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2
PaintableSections
[
{
Path Model_0
MaterialIndex 0
}
{
Path Turrets/Turret_1/Yaw/Model_0
MaterialIndex 0
}
{
Path Turrets/Turret_1/Yaw/Pitch/Model_0
MaterialIndex 0
}
{
Path Turrets/Turret_1/Yaw/Pitch/Model_2
MaterialIndex 0
}
]
DefaultPaintColors
[
"#9b9b9b" // Metal
]
WheelConfigurations
[
{
WheelColliderPath Tires/Tire_0
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_0
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_1
IsColliderSteered true
IsColliderPowered true
ModelPath Wheels/Wheel_1
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_2
IsColliderSteered false
IsColliderPowered false
ModelPath Wheels/Wheel_2
ModelUseColliderPose true
}
{
WheelColliderPath Tires/Tire_3
IsColliderSteered false
IsColliderPowered false
ModelPath Wheels/Wheel_3
ModelUseColliderPose true
}
]
ReverseGearRatio 6
ForwardGearRatios
[
28.5
26.25
23.5
17.75
12.75
]
GearShift_Duration 0.3
GearShift_Interval 0.5
GearShift_UpThresholdRPM 3800
EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 3.7
EngineSound_Type EngineRPMSimple
EngineSound
{
IdlePitch 1.0
IdleVolume 0.75
MaxPitch 3
MaxVolume 1.3
}