Car

Engine type

56 KPH (35 MPH)

Forward speed

32 KPH (20 MPH)

Reverse speed

7,000 HP

Health

25 (5×5)

Trunk storage slots

2,100 L

Fuel

2.05 L/s

Fuel burn rate

17 minutes, 4 seconds

Full tank runtime

Yes

Can be locked

Turrets (1)

Each turret is fired from a specific seat. Seat 1 is the driver; anything higher is a passenger seat (seat 2 = front passenger, seat 3 = first rear, etc.). The mounted gun aims within its yaw (left/right) and pitch (up/down) arcs - reload from your inventory the same way as a handheld gun.

Turret 1 Seat 2 (passenger)
30°
Yaw (left/right)
-15° to 15°
Pitch (up/down)
71° to 95°

Field Gun Launcher
Mounted gun · ID 38447

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

32°

Max steering angle

12°

Steering at full speed

32

Brake force

Defense & misc

×0.1

Passenger explosion damage

×2

Carjack force

Protections
Invulnerable
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
V_C2_Car_Tank.dat
GUID f17ea62e639a4b7c89f706c1c663f2fa

Type Vehicle
Rarity Epic
ID 37087

Speed_Min -7
Speed_Max 12.5

Steer_Min 12
Steer_Max 32

Brake 32

Physics_Profile d91534962e7d46f3b4b882f9c0948188

Exit 0

Fuel 2100

Tire_ID 38919

Health 7000

Traction

Trunk_Storage_X 5
Trunk_Storage_Y 5

Cam_Follow_Distance 8

Explosion 20

Invulnerable

Passenger_Explosion_Armor 0.1

Has_Clip_Prefab false

Pitch_Drive 0.008

IgnitionAudioClip Sounds/Ignition_Trunk.mp3
HornAudioClip Sounds/Horn.mp3

Turrets 1
//Field Gun
Turret_0_Seat_Index 1
Turret_0_Item_ID 38447
Turret_0_Yaw_Min -15
Turret_0_Yaw_Max 15
Turret_0_Pitch_Min 71
Turret_0_Pitch_Max 95
//Turret_0_Ignore_Aim_Camera

Carjack_Force_Multiplier 2
Explosion_Force_Multiplier 2

PaintableSections
[
    {
        Path Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Model_1
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Model_2
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Pitch/Model_0
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Pitch/Model_1
        MaterialIndex 0
    }
    {
        Path Turrets/Turret_1/Yaw/Pitch/Model_0/Model_2
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_0/Model_0
        MaterialIndex 0
    }
    {
        Path Wheels/Wheel_1/Model_0
        MaterialIndex 0
    }
]

DefaultPaintColors
[
    "#9b9b9b" // Metal
]

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_4
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_4
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_5
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_5
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_6
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_6
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_7
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_7
		ModelUseColliderPose true
	}
]

ReverseGearRatio 6
ForwardGearRatios
[
    17
    15.25
    13.5
    11.75
	9.75
	8.25
]
GearShift_Duration 0.3
GearShift_Interval 0.5
GearShift_UpThresholdRPM 2600

EngineIdleRPM 1000
EngineMaxRPM 6000
EngineMaxTorque 7.5

EngineSound_Type EngineRPMSimple
EngineSound
{
	IdlePitch 1.0
	IdleVolume 0.75
	MaxPitch 3
	MaxVolume 1.3
}