Hostile

Behaviour

700 HP

Health

7 m/s

Run speed

2 m/s

Walk speed

30 HP

Bite damage

1.5 s

Time between bites

20 HP/s

Damage per second

2.25 m

Player attack reach

4.4 m

Vehicle attack reach

+80 XP

Kill reward

Drops on death (2 items)
View spawn table

Kills drop 4-8 items rolled independently from the pool below.

Unturned Clay icon 50.00 %
Unturned Coal icon 50.00 %
Spawn tables (2)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
32352 Rio Animals Deadzone 50.00 % 2
32276 Rio Animals Jungle 1.79 % 6
How loot works in Unturned Sections that apply to this animal are open by default
Animal spawn points
Dots mark spawn points, but the game groups nearby points into packs (any two points within ~16 m). The first animal of a pack rolls the table to pick a species, and that species is locked in for the pack — every later respawn in that area uses the same animal type. Animals roam freely after spawning, so you may meet them far from the marker. A pack only respawns once all of its members are dead and Animals.Respawn_Time has passed.
Rio_Headless_Mule.dat
GUID 174a42abad5e47be8be865f49b0805e7
Type Animal
ID 36087

Speed_Run 7
Speed_Walk 2

Behaviour Offense

Vertical_Attack_Range 3

Health 700
Regen 0.2
Damage 30

Reward_ID 32353
Reward_XP 80
Reward_Min 4
Reward_Max 8
Roars 1

Attack_Interval 1.5
Attack_Anim_Variants 2