Hostile

Behaviour

200 HP

Health

4 m/s

Run speed

4 m/s

Walk speed

15 HP

Bite damage

1 s

Time between bites

15 HP/s

Damage per second

2.25 m

Player attack reach

4.4 m

Vehicle attack reach

+3 XP

Kill reward

How loot works in Unturned Sections that apply to this animal are open by default
Animal spawn points
Dots mark spawn points, but the game groups nearby points into packs (any two points within ~16 m). The first animal of a pack rolls the table to pick a species, and that species is locked in for the pack — every later respawn in that area uses the same animal type. Animals roam freely after spawning, so you may meet them far from the marker. A pack only respawns once all of its members are dead and Animals.Respawn_Time has passed.
Rio_Screamer.dat
GUID d62d04a1831248d09740e37b69c0b9d4
Type Animal
ID 36086

Speed_Run 4
Speed_Walk 4

// Important for the animation
Should_Prevent_Move_During_Startle true
// For Alert.cs script
Should_Play_Anims_On_Dedicated_Server true

Behaviour Offense

Health 200
Regen 0.2
Damage 15

Reward_ID 0
Reward_XP 3
Reward_Min 0
Reward_Max 0

Roars 16
Attack_Anim_Variants 5
Glance_Anim_Variants 0
Eat_Anim_Variants 0