1×1 (1)
Inventory size
+15%
Food
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 32379 | Rio Halloween Candy | 8.11 % | 16 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Mysterious Candy ×1
GUID f5a70d4c14ee47ddb577426053c23ae4
Type Food
Useable Consumeable
ID 35313
Size_X 1
Size_Y 1
Quality_Min 40
Quality_Max 100
Food 15
Quest_Rewards 10
Quest_Reward_0_Type Player_Life_Virus
Quest_Reward_0_Value 40
Quest_Reward_0_GrantDelaySeconds 10
Quest_Reward_1_Type Player_Life_Virus
Quest_Reward_1_Value 36
Quest_Reward_1_GrantDelaySeconds 20
Quest_Reward_2_Type Player_Life_Virus
Quest_Reward_2_Value 32
Quest_Reward_2_GrantDelaySeconds 30
Quest_Reward_3_Type Player_Life_Virus
Quest_Reward_3_Value 28
Quest_Reward_3_GrantDelaySeconds 40
Quest_Reward_4_Type Player_Life_Virus
Quest_Reward_4_Value 24
Quest_Reward_4_GrantDelaySeconds 50
Quest_Reward_5_Type Player_Life_Virus
Quest_Reward_5_Value 20
Quest_Reward_5_GrantDelaySeconds 60
Quest_Reward_6_Type Player_Life_Virus
Quest_Reward_6_Value 16
Quest_Reward_6_GrantDelaySeconds 70
Quest_Reward_7_Type Player_Life_Virus
Quest_Reward_7_Value 12
Quest_Reward_7_GrantDelaySeconds 80
Quest_Reward_8_Type Player_Life_Virus
Quest_Reward_8_Value 8
Quest_Reward_8_GrantDelaySeconds 90
Quest_Reward_9_Type Player_Life_Virus
Quest_Reward_9_Value 4
Quest_Reward_9_GrantDelaySeconds 100
ConsumeAudioClip core.masterbundle:Sounds/EatCrunchy.mp3
Use_Auto_Stat_Descriptions false
Bundle_Override_Path Items/Utilities/Consumables/Food/Spawn_Noncraftable/Rio_Candy_Mysterious_0
EquipablePrefab Items/Utilities/Consumables/Food/Spawn_Noncraftable/Rio_Candy_Mysterious_0/EquipablePrefab.prefab