1×2 (2)
Inventory size
+43%
Health
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 32148 | Rio BRDI Supplies | 14.52 % | 7 |
| 32359 | Rio Zombie BRDI | 13.06 % | 10 |
| 32147 | Brazil BRDI Rio | 6.60 % | 13 |
| 32052 | Rio Medical Hospital | 6.10 % | 17 |
| 32377 | Rio Zombie Biohazard | 5.47 % | 10 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Bloodbag ×1
GUID 7b2ee3ee5de54347af6f4cd3ce2bd3ef
Type Medical
Rarity Epic
Useable Consumeable
ID 34226
Size_X 1
Size_Y 2
Aid
Health 43
Quest_Rewards 15
Quest_Reward_0_Type Rewards_List_Asset
Quest_Reward_0_GUID 2a25900396e44c6fac1a738c030dac6b
Quest_Reward_1_Type Rewards_List_Asset
Quest_Reward_1_GUID d174ac57e8dc48acbe3d305f32b441ae
Quest_Reward_2_Type Player_Life_Health
Quest_Reward_2_Value 35
Quest_Reward_2_GrantDelaySeconds 5
Quest_Reward_3_Type Player_Life_Health
Quest_Reward_3_Value 31
Quest_Reward_3_GrantDelaySeconds 10
Quest_Reward_4_Type Player_Life_Health
Quest_Reward_4_Value 28
Quest_Reward_4_GrantDelaySeconds 15
Quest_Reward_5_Type Player_Life_Health
Quest_Reward_5_Value 25
Quest_Reward_5_GrantDelaySeconds 20
Quest_Reward_6_Type Player_Life_Health
Quest_Reward_6_Value 22
Quest_Reward_6_GrantDelaySeconds 25
Quest_Reward_7_Type Player_Life_Health
Quest_Reward_7_Value 19
Quest_Reward_7_GrantDelaySeconds 30
Quest_Reward_8_Type Player_Life_Health
Quest_Reward_8_Value 17
Quest_Reward_8_GrantDelaySeconds 35
Quest_Reward_9_Type Player_Life_Health
Quest_Reward_9_Value 15
Quest_Reward_9_GrantDelaySeconds 40
Quest_Reward_10_Type Player_Life_Health
Quest_Reward_10_Value 13
Quest_Reward_10_GrantDelaySeconds 45
Quest_Reward_11_Type Player_Life_Health
Quest_Reward_11_Value 11
Quest_Reward_11_GrantDelaySeconds 50
Quest_Reward_12_Type Player_Life_Health
Quest_Reward_12_Value 9
Quest_Reward_12_GrantDelaySeconds 55
Quest_Reward_13_Type Player_Life_Health
Quest_Reward_13_Value 7
Quest_Reward_13_GrantDelaySeconds 60
Quest_Reward_14_Type Player_Life_Health
Quest_Reward_14_Value 5
Quest_Reward_14_GrantDelaySeconds 65
Use_Auto_Stat_Descriptions false