1×2 (2)

Inventory size

+50%

Energy

-5%

Virus

Aid (works on others)
Spawn tables (4)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
32148 Rio BRDI Supplies 9.68 % 7
32359 Rio Zombie BRDI 8.71 % 10
32147 Brazil BRDI Rio 4.40 % 13
32377 Rio Zombie Biohazard 3.65 % 10
How loot works in Unturned Sections that apply to this medical are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot on a server-set timer (Items.Respawn_Time) up to a fraction of its points (Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier (Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier. The Drop Chance column is the combined odds — 100% means the item is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest. Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets, or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's Item_Random reward rolls a configured number of items from a spawn table — your case shows its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with rewards scaling roughly by √players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its Reward_ID spawn pool (Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its Drops_Table_ID spawn pool rolls Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on server-side timers and are independent of regular item spawn points.
How vendor trading works in Unturned

NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.

Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.

Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.

Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).

Ramos' Medicine Cabinet
Run by Rio Doctor Ramos
You give
Adrenaline ×1
You get
2 Exp
Rio_Adrenaline.dat
GUID 5ee6ed92d873413cb7e48677b435ad3a
Type Medical
Rarity Rare
Useable Consumeable
ID 34234

Size_X 1
Size_Y 2

Aid
Virus 5
Energy 50

Quest_Rewards 15
Quest_Reward_0_Type Player_Life_Stamina
Quest_Reward_0_Value 10
Quest_Reward_0_GrantDelaySeconds 5
Quest_Reward_1_Type Player_Life_Stamina
Quest_Reward_1_Value 10
Quest_Reward_1_GrantDelaySeconds 10
Quest_Reward_2_Type Player_Life_Stamina
Quest_Reward_2_Value 10
Quest_Reward_2_GrantDelaySeconds 15
Quest_Reward_3_Type Player_Life_Stamina
Quest_Reward_3_Value 10
Quest_Reward_3_GrantDelaySeconds 20
Quest_Reward_4_Type Player_Life_Stamina
Quest_Reward_4_Value 10
Quest_Reward_4_GrantDelaySeconds 25
Quest_Reward_5_Type Player_Life_Stamina
Quest_Reward_5_Value 10
Quest_Reward_5_GrantDelaySeconds 30
Quest_Reward_6_Type Player_Life_Stamina
Quest_Reward_6_Value 10
Quest_Reward_6_GrantDelaySeconds 35
Quest_Reward_7_Type Player_Life_Stamina
Quest_Reward_7_Value 10
Quest_Reward_7_GrantDelaySeconds 40
Quest_Reward_8_Type Player_Life_Stamina
Quest_Reward_8_Value 10
Quest_Reward_8_GrantDelaySeconds 45
Quest_Reward_9_Type Player_Life_Stamina
Quest_Reward_9_Value 10
Quest_Reward_9_GrantDelaySeconds 50
Quest_Reward_10_Type Player_Life_Virus
Quest_Reward_10_Value -2
Quest_Reward_10_GrantDelaySeconds 10
Quest_Reward_11_Type Player_Life_Virus
Quest_Reward_11_Value -2
Quest_Reward_11_GrantDelaySeconds 20
Quest_Reward_12_Type Player_Life_Virus
Quest_Reward_12_Value -2
Quest_Reward_12_GrantDelaySeconds 30
Quest_Reward_13_Type Player_Life_Virus
Quest_Reward_13_Value -2
Quest_Reward_13_GrantDelaySeconds 40
Quest_Reward_14_Type Player_Life_Virus
Quest_Reward_14_Value -2
Quest_Reward_14_GrantDelaySeconds 50

Use_Auto_Stat_Descriptions false