5×2 (10)
Inventory size
Primary
Hand slot
Safety
Firemodes
45 m
Range
143 RPM
Fire rate
0%
Durability loss per shot
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 0 | 0 | 0 | 0 |
| Zombie | 0 | 0 | 0 | 0 |
| Animal | 0 | 0 | 0 | — |
Other damage
Standard caliber| Barricade | 100 |
|---|---|
| Structure | 100 |
| Vehicle | 1250 |
| Resource | 800 |
| Object | 800 |
Range & ballistics
Recoil
- Control
- Easy
- Simulation
- Semi, 5 taps · 2.4 rps
- Side bias
- Random side-to-side
- Up kick / shot
- 1.25°
- Side kick / shot
- ±1°
- Recovery
- 70% ↑ / 70% ↔
Hydra
Where to find this Item
【中国】DDOS雇佣兵2
…
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Hydra ×1
GUID 06f3c4706d8f46e8b57c4456dc985846
Type Gun
Rarity Mythical
Useable Gun
Slot Primary
ID 54029
Asset_Bundle_Version 3
Exclude_From_Master_Bundle
Size_X 5
Size_Y 2
Size_Z 0.45
Sight 54031
Magazine 54030
//Tactical 61008
//Hook_Sight
Ammo_Min 2
Ammo_Max 2
Safety
Bursts 2
Caliber 54030
Firerate 20
Replace 1
Action Minigun
Range 45
Explosion 45
Must_Aim_To_Shoot False
Player_Damage 80
Zombie_Damage 1000
Animal_Damage 200
Barricade_Damage 100
Structure_Damage 100
Vehicle_Damage 1250
Resource_Damage 800
Object_Damage 800
Durability 0
Aim_In_Duration 0.5
Spread_Aim 0.1
Spread_Hip 0.1
Ballistic_Force 8000
Range_Rangefinder 2500
//Reload_Time 3
Recoil_Min_X -1
Recoil_Min_Y 1
Recoil_Max_X 1
Recoil_Max_Y 1.5
Recover_X 0.7
Recover_Y 0.7
Shake_Min_X -0.0025
Shake_Min_Y 0.0025
Shake_Min_Z -0.01
Shake_Max_X 0.0025
Shake_Max_Y -0.0025
Shake_Max_Z -0.02
Muzzle 4