3×2 (6)
Inventory size
Secondary
Hand slot
Semi
Firemodes
200 m
Range
750 RPM
Fire rate
0%
Durability loss per shot
Sight, Tactical, Grip
Attachment hooks
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 2 | 1 | 3 | 3 |
| Zombie | 30 | 18 | 9 | 9 |
| Animal | 30 | 24 | 18 | — |
Other damage
Standard caliber| Barricade | 2 |
|---|---|
| Structure | 2 |
| Vehicle | 2 |
| Resource | 2 |
| Object | 10 |
Status effects on hit
Applied per shot, regardless of where it lands- PvP rules
- Bypassed (damages players even on PvE servers)
Range & ballistics
Recoil
- Control
- Hard
- Simulation
- Semi, 5 taps · 12.5 rps
- Side bias
- Random side-to-side
- Up kick / shot
- 3°
- Side kick / shot
- ±0.2°
- Recovery
- 70% ↑ / 70% ↔
Paintball Gun
Where to find this Item
中南-辅助作者-大橘
…
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Locked behind progression in quest 大号玩具枪. Show exact unlock rules (1 path)
Paintball Gun ×1
GUID f65b1852842d4ecdbd286d2538714163
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 54042
Size_X 3
Size_Y 2
Size_Z 0.4
Barrel 1338
Magazine 54048
Ammo_Min 100
Ammo_Max 100
Hook_Sight
Hook_Tactical
Hook_Grip
Bursts 10
Semi
Caliber 30
Range 200
Firerate 3
Unplace 0.15
Replace 0.725
Action Trigger
Should_Delete_Empty_Magazines true
Player_Damage 1
Player_Leg_Multiplier 3
Player_Arm_Multiplier 3
Player_Spine_Multiplier 1
Player_Skull_Multiplier 2
Zombie_Damage 30
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1
Animal_Damage 30
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1
Barricade_Damage 2
Structure_Damage 2
Vehicle_Damage 2
Resource_Damage 2
Object_Damage 10
Durability 0
Spread_Aim 0.25
Spread_Angle_Degrees 4.29
Ballistic_Steps 50
Recoil_Min_X -0.2
Recoil_Min_Y 2
Recoil_Max_X 0.2
Recoil_Max_Y 4
Recover_X 0.7
Recover_Y 0.7
Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.05
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.075
Master_Bundle_Override core.masterbundle
Bundle_Override_Path /Items/Guns/Paintballgun
Exclude_From_Master_Bundle
Bypass_Allowed_To_Damage_Player True