3×2 (6)
Inventory size
Secondary
Hand slot
Semi, Safety
Firemodes
250 m
Range
115 RPM
Fire rate
0%
Durability loss per shot
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 176 | 88 | 66 | 66 |
| Zombie | 600 | 300 | 225 | 225 |
| Animal | 200 | 100 | 75 | — |
Other damage
Standard caliber| Barricade | 25 |
|---|---|
| Structure | 20 |
| Vehicle | 30 |
| Resource | 20 |
| Object | 25 |
Status effects on hit
Applied per shot, regardless of where it lands- Headshots
- Instant kill (skips head armor)
Range & ballistics
Recoil
- Control
- Wild
- Simulation
- Semi, 5 taps · 1.9 rps
- Side bias
- Kicks left
- Up kick / shot
- 12.5°
- Side kick / shot
- ±2.5°
- Recovery
- 10% ↑ / 10% ↔
Wingman
Where to find this Item
【中国】霓虹日后谈结局艾萨克
…
霓虹毒蛇结局
…
【中国】汽修站-王小五
…
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Wingman ×1
Wingman ×1
Wingman ×1
GUID 448bed2a87184306a8ab7dfc6243a6ee
Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 65200
Size_X 3
Size_Y 2
Size_Z 0.35
Size2_Z 0.35
Magazine 65201
//Hook_Barrel
//Hook_Sight
//Hook_Tactical
//Hook_Grip
Ammo_Min 8
Ammo_Max 8
Safety
Semi
Attachment_Calibers 2
Attachment_Caliber_0 60000
Attachment_Caliber_1 1
Magazine_Calibers 1
Magazine_Caliber_0 65201
Aim_In_Duration 0.25
Aiming_Movement_Speed_Multiplier 0.95
Range 250
Firerate 25
Action Break
Damage_Falloff_Range 0.5
Damage_Falloff_Multiplier 0.75
Player_Damage 88
Player_Leg_Multiplier 0.75
Player_Arm_Multiplier 0.75
Player_Spine_Multiplier 1
Player_Skull_Multiplier 2
Instakill_Headshots True
Zombie_Damage 300
Zombie_Leg_Multiplier 0.75
Zombie_Arm_Multiplier 0.75
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 2
Animal_Damage 100
Animal_Leg_Multiplier 0.75
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 2
Barricade_Damage 25
Structure_Damage 20
Vehicle_Damage 30
Resource_Damage 20
Object_Damage 25
Durability 0
Spread_Aim 0.05
Spread_Hip 0.01
Spread_Crouch 1
Spread_Midair 10
Spread_Prone 1
Spread_Sprint 5
Spread_Swimming 1
Recoil_Min_X -2
Recoil_Min_Y 10
Recoil_Max_X -3
Recoil_Max_Y 15
Recover_X 0.1
Recover_Y 0.1
Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.1
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.15
Bullet_Gravity_Multiplier 0
Can_Aim_During_Sprint True
Can_Use_Underwater True
Muzzle 3
Shell 1
Should_Delete_Empty_Magazines False
Exclude_From_Master_Bundle