2×2 (4)
Inventory size
Any
Hand slot
Semi, Auto, Safety
Firemodes
400 m
Range
429 RPM
Fire rate
0%
Durability loss per shot
Sight, Tactical, Barrel
Attachment hooks
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 101.2 | 64.8 | 48.6 | 48.6 |
| Zombie | 101.2 | 48.6 | 24.3 | 24.3 |
| Animal | 101.2 | 64.8 | 48.6 | — |
Other damage
Standard caliber| Barricade | 40 |
|---|---|
| Structure | 30 |
| Vehicle | 40 |
| Resource | 30 |
| Object | 35 |
Range & ballistics
Full damage at every distance up to 400 m. No falloff curve.
Max range
400 m
Alert radius
48 m
Bullet drop
×4
Recoil
- Control
- Wild
- Simulation
- Auto, 12 rounds · 7.1 rps
- Side bias
- No horizontal kick
- Up kick / shot
- 30°
- Side kick / shot
- ±0°
- Recovery
- 75% ↑ / 30% ↔
Zoomatic
4× zoom
Open Circle Rail
1× zoom
Holographic Sight
1× zoom
Full Circle Rail
1× zoom
Dual Component Rail
1× zoom
Planar Track Rail
1× zoom
Red Dot Sight
1× zoom
7x Zoom Scope
7× zoom
Dual Point Rail
1× zoom
Point Circle Sight
1× zoom
12x Zoom Scope
12× zoom
6x Zoom Scope
6× zoom
Spread -20%
Half Circle Rail
1× zoom
20x Zoom Scope
20× zoom
Bayonet
Bayonet
Tactical Light
Flashlight
Tactical Laser
Aim laser Spread -20%
Horizontal Grip
Vertical recoil -10%Horizontal recoil -10%Spread -10%Sway -10%Shake -10%
Bipod
Vertical recoil -15%Horizontal recoil -15%Spread -15%Sway -15%Shake -15%Prone-only
Vertical Grip
Vertical recoil -10%Horizontal recoil -10%Spread -10%Sway -10%Shake -10%
This item doesn't have any blueprints
No blueprints found matching your search.
Spawn tables
(1)
Useful for modders. Each row links to the spawn table's page.
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 37665 | Classic Loot Ranger | 6.25 % | 16 |
How loot works in Unturned
Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
Classic Zubeknakov.dat
GUID 762a352c60eb4da29a5af00deab5194a
Type Gun
Useable Gun
Slot Any
ID 37916
Size_X 2
Size_Y 2
Size_Z 0.4
Size2_Z 0.725
Sight 37886
Magazine 37917
Hook_Sight
Hook_Tactical
Hook_Barrel
Ammo_Min 5
Ammo_Max 30
Auto
Safety
Semi
Caliber 37917
Range 400
Firerate 6
Action Trigger
Ballistic_Drop 0
Player_Damage 81
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.25
Zombie_Damage 81
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.25
Animal_Damage 81
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.25
Barricade_Damage 40
Structure_Damage 30
Vehicle_Damage 40
Resource_Damage 30
Object_Damage 35
Recoil_Aim 1
Recoil_Min_X 0
Recoil_Min_Y 30
Recoil_Max_X 0
Recoil_Max_Y 30
Recover_X 0.3
Recover_Y 0.75
Shake_Min_X 0
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0
Shake_Max_Y -0.005
Shake_Max_Z -0.05
Muzzle 3