Car

Engine type

95 KPH (59 MPH)

Forward speed

36 KPH (22 MPH)

Reverse speed

900 HP

Max health

63 (9×7)

Trunk storage slots

2,000 L

Fuel capacity

1.2 L/s

Fuel burn rate

27 minutes, 46 seconds

Full tank runtime

Yes

Can be locked

Battery

Each subsystem either burns charge, charges the battery, or ignores it. Driving without a battery installed only works when there's an alternator (Driving = Charge).

Subsystem behavior
Driving: Charge Headlights: Burn Sirens: None Empty: None
20 /s

Burn rate

20 /s

Charge rate

Yes

Spawns with battery

Yes

Battery removable

Tire

Tire item used to repair this vehicle's wheels. Carry spares to fix shot-out tires.

Drops on destruction (1 item)
View spawn table

When this vehicle is destroyed, the wreck spawns 3-7 items rolled independently from the table below. Each item rolls against its own chance. Rolls don't run if the vehicle blew up underwater or in a no-loot zone.

Unturned Metal Scrap icon 100.00 %
Ramming damage
Bumper damage
Player 10
Zombie 15
Animal 15
Object 30
Resource 85
Bumper modifiers
Speed threshold
3 m/s
Self damage
×1

Handling

Steering angles, brake force, and (for aircraft) lift & air-steer values that govern how the vehicle responds to input.

40°

Max steering angle

20°

Steering at full speed

36

Brake force

Defense & misc

Protections
Collision proof
Spawn tables (1)
Useful for modders. Each row links to the spawn table's page.
Spawn ID Spawn Name Drop Chance Pool Size
0 WV Cars Police 0.30 % 23
How loot works in Unturned Sections that apply to this vehicle are open by default
Vehicle spawn points
Each map dot is a fixed vehicle spawn point. The server keeps the map populated up to a global vehicle cap. When it decides to spawn one, it picks a random open spawn point (skipping any with another vehicle within ~8 m), then rolls that point's table to choose which vehicle. Vehicles only respawn after the previous one is destroyed, drowned, or abandoned for Vehicles.Respawn_Time. The Drop Chance column is the pool-relative weight: 100% means this vehicle is the only candidate in the pool.
FLUX_F15_ParkRanger.dat
GUID 0df1aefd7444499092dc40e2e7313ebb
Type Vehicle
Rarity Legendary

Speed_Min -8.1
Speed_Max 21.1


Steer_Min 20
Steer_Max 40

Brake 36

Fuel_Min 200
Fuel_Max 2000
Fuel 2000
Fuel_Burn_Rate 1.2

Health_Min 400
Health_Max 800
Health 900

Traction

Trunk_Storage_X 9
Trunk_Storage_Y 7

Explosion 20

IgnitionAudioClip Sounds/Standard_Ignition.wav
HornAudioClip Sounds/Horn_PD.wav
Has_Clip_Prefab false

PaintableSections
[
    {
        Path Model_0
        MaterialIndex 0
    }
	{
        Path Model_1
        MaterialIndex 0
    }
]

DefaultPaintColors
[
    "#d4d4d4" // White
]

WheelConfigurations
[
	{
		WheelColliderPath Tires/Tire_0
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_0
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_1
		IsColliderSteered true
		IsColliderPowered true
		ModelPath Wheels/Wheel_1
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_2
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_2
		ModelUseColliderPose true
	}
	{
		WheelColliderPath Tires/Tire_3
		IsColliderSteered false
		IsColliderPowered false
		ModelPath Wheels/Wheel_3
		ModelUseColliderPose true
	}
]

BatteryMode_Sirens None
Tire_ID 26002


Cam_Passenger_Offset -0.05
//Exit 2.8

//Pitch_Drive -1
//Pitch_Idle 0.625

Physics_Profile 76ef67b07861427c8b36a586b8d656b2
Default_Battery 30f2b1e023f34fc8b4306525c0da3199

Bumper_Invulnerable