4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

300m

Range

10.42 RPS

Firerate

0.04%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

0%

Movement Speed

-0.75 to 1.35 (70%)

Recoil X

3.1 to 6 (65%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 66 53 18 21
Zombie 125 100 70 80
Animal 53 42 31 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 15
Vehicle 35
Resource 19
Object 67

Magazines (20)

Magazines that can be attached to this weapon

Repair
0%
+
4 x
+
2 x
=
100%
Tool
+
+
5 x
+
+
2 x
+
+
=
Tool
M4A1_SAI.dat
GUID 684df1c4958f46208f8f41de7de14f73
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 35275

Size_X 4
Size_Y 2
Size_Z 0.35
Size2_Z 0.45

Equipable_Movement_Speed_Multiplier 1
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.3
Aiming_Movement_Speed_Multiplier 0.73

Magazine 35255
Sight 35226
Grip 35078

Hook_Grip
Hook_Tactical
Hook_Sight

Ammo_Min 12
Ammo_Max 60

Safety
Semi
Auto

Attachment_Calibers 5
Attachment_Caliber_0 35000
Attachment_Caliber_1 35005
Attachment_Caliber_2 35006
Attachment_Caliber_3 35008
Attachment_Caliber_4 35009

Magazine_Calibers 2
Magazine_Caliber_0 35009
Magazine_Caliber_1 35010

Requires_NonZero_Attachment_Caliber true

Range 300
Ballistic_Drop 0.0004
//Ballistic_Steps 32
Ballistic_Travel 14.5
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0.7

Firerate 4
Action Trigger

Player_Damage 53
Player_Leg_Multiplier 0.35
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.25

Zombie_Damage 100
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.25

Animal_Damage 53
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1

Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 19
Object_Damage 67

Durability 0.04

Spread_Aim 0.055
Spread_Hip 0.215

Recoil_Min_X -0.75
Recoil_Max_X 1.35
Recoil_Min_Y 3.1
Recoil_Max_Y 6

Recover_X 0.7
Recover_Y 0.65

Shake_Min_X -0.0015
Shake_Max_X 0.0015
Shake_Min_Y -0.0035
Shake_Max_Y -0.005
Shake_Min_Z -0.006
Shake_Max_Z -0.0075

Muzzle 35001
Shell 35010

Blueprints 3
Blueprint_0_Type Repair
//REPAIR修理
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 36176
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_1_ID 38084
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Tool 38090
//REPAIR TOOL修理工具
Blueprint_0_Build 27

Blueprint_1_Type Tool
//UPGRADE武器升级
Blueprint_1_Supplies 7
Blueprint_1_Supply_0_ID 35263
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_0_Critical
//STANDARD原武器
Blueprint_1_Supply_1_ID 38089
Blueprint_1_Supply_1_Amount 1
//导轨↑
Blueprint_1_Supply_2_ID 38085
Blueprint_1_Supply_2_Amount 5
//组件↑
Blueprint_1_Supply_3_ID 38086
Blueprint_1_Supply_3_Amount 1
//枪托↑
Blueprint_1_Supply_4_ID 38231
Blueprint_1_Supply_4_Amount 2
//护木↑
Blueprint_1_Supply_5_ID 38087
Blueprint_1_Supply_5_Amount 1
//握把↑
Blueprint_1_Supply_6_ID 38232
Blueprint_1_Supply_6_Amount 1
//枪管↑
//工具
Blueprint_1_Tool 35057
Blueprint_1_Tool_Critical
Blueprint_1_State_Transfer
Blueprint_1_Build 27

Blueprint_2_Type Tool
//DEGRADE变种降级
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 35275
//本武器ID
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 35263
Blueprint_2_Output_0_Amount 1
//原武器ID
Blueprint_2_Output_1_ID 38085
Blueprint_2_Output_1_Amount 1
Blueprint_2_Tool 35057
Blueprint_2_State_Transfer
Blueprint_2_Build 27