5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

400m

Range

6.95 RPS

Firerate

0.037%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-1.25 to 2.0 (50%)

Recoil X

5.45 to 7.95 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 78 63 22 25
Zombie 125 100 70 80
Animal 63 50 37 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 15
Vehicle 35
Resource 19
Object 67

Magazines (20)

Magazines that can be attached to this weapon

Barrels (24)

Barrels that can be attached to this weapon

Repair
0%
+
3 x
+
=
100%
Tool
+
3 x
+
2 x
+
+
2 x
+
=
Tool
Type-81_AR_Tactical.dat
GUID 07f45cd191ea424b95d21eb9ddc7565b

Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 35916

Size_X 5
Size_Y 2
Size_Z 0.37
Size2_Z 0.45

Equipable_Movement_Speed_Multiplier 1
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.35
Aiming_Movement_Speed_Multiplier 0.65

Magazine 35377

Hook_Barrel
Hook_Sight
Hook_Grip
Hook_Tactical

Ammo_Min 2
Ammo_Max 30

Safety
Semi
Auto

Attachment_Calibers 5
Attachment_Caliber_0 35000
Attachment_Caliber_1 35005
Attachment_Caliber_2 35006
Attachment_Caliber_3 35012
Attachment_Caliber_4 35013

Magazine_Calibers 2
Magazine_Caliber_0 35013
Magazine_Caliber_1 35296

Requires_NonZero_Attachment_Caliber true

Range 400
Ballistic_Drop 0.00056
//Ballistic_Steps 32
Ballistic_Travel 11
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0.55

Firerate 6
Action Trigger

Player_Damage 63
Player_Leg_Multiplier 0.35
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.25

Zombie_Damage 100
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.25

Animal_Damage 63
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1

Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 19
Object_Damage 67

Durability 0.037

Spread_Aim 0.035
Spread_Hip 0.325

Recoil_Min_X -1.25
Recoil_Max_X 2.0
Recoil_Min_Y 5.45
Recoil_Max_Y 7.95

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.00125
Shake_Max_X 0.00125
Shake_Min_Y -0.0045
Shake_Max_Y -0.0055
Shake_Min_Z -0.006
Shake_Max_Z -0.007

Muzzle 35001
Shell 35009

Blueprints 3
Blueprint_0_Type Repair
//REPAIR修理
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 36176
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Supply_1_ID 38084
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Tool 38090
//REPAIR TOOL修理工具
Blueprint_0_Build 27

Blueprint_1_Type Tool
//UPGRADE武器升级
Blueprint_1_Supplies 6
Blueprint_1_Supply_0_ID 35915
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_0_Critical
//STANDARD原武器↑
Blueprint_1_Supply_1_ID 38089
Blueprint_1_Supply_1_Amount 3
//导轨↑
Blueprint_1_Supply_2_ID 38085
Blueprint_1_Supply_2_Amount 2
//组件↑
Blueprint_1_Supply_3_ID 38086
Blueprint_1_Supply_3_Amount 1
//枪托↑
Blueprint_1_Supply_4_ID 38231
Blueprint_1_Supply_4_Amount 2
//护木↑
Blueprint_1_Supply_5_ID 38087
Blueprint_1_Supply_5_Amount 1
//握把↑
//工具
Blueprint_1_Tool 35057
Blueprint_1_Tool_Critical
Blueprint_1_State_Transfer
Blueprint_1_Build 27

Blueprint_2_Type Tool
//DEGRADE变种降级
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 35916
//本武器ID↑
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 35915
Blueprint_2_Output_0_Amount 1
//原武器ID↑
Blueprint_2_Output_1_ID 38085
Blueprint_2_Output_1_Amount 1
Blueprint_2_Tool 35057
Blueprint_2_State_Transfer
Blueprint_2_Build 27