3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

140m

Range

20.84 RPS

Firerate

0.05%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-0.35 to 2.45 (56%)

Recoil X

2.5 to 5.3 (60%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 72 63 27 33
Zombie 72 63 27 33
Animal 72 63 33 -
Structure Damage
Low Caliber
Damage
Barricade 23
Structure 23
Vehicle 23
Resource 23
Object 23

Magazines (3)

Magazines that can be attached to this weapon

Barrels (2)

Barrels that can be attached to this weapon

Repair
0%
+
3 x
+
2 x
=
100%
Tool
+
5 x
+
10 x
+
+
=
Tool
Type-79_Tactical.dat
GUID f0bb95b7801740fd8299d826f82a2af8

Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 35950

Size_X 3
Size_Y 2
Size_Z 0.37
Size2_Z 0.45

Equipable_Movement_Speed_Multiplier 1
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.15
Aiming_Movement_Speed_Multiplier 0.95

Magazine 35952
Grip 35078
Sight 35188
Tactical 35085
Barrel 35797

Hook_Barrel
Hook_Grip
Hook_Tactical
Hook_Sight

Ammo_Min 7
Ammo_Max 30

Safety
Semi
Auto

Attachment_Calibers 5
Attachment_Caliber_0 35000
Attachment_Caliber_1 35005
Attachment_Caliber_2 35006
Attachment_Caliber_3 35073
Attachment_Caliber_4 35095

Magazine_Calibers 1
Magazine_Caliber_0 35095

Requires_NonZero_Attachment_Caliber true

Range 140
Ballistic_Drop 0.0023
//Ballistic_Steps 50
Ballistic_Travel 8.55
Damage_Falloff_Range 0.1
Damage_Falloff_Multiplier 0.25

Firerate 2
Action Trigger

Player_Damage 63
Player_Leg_Multiplier 0.43
Player_Arm_Multiplier 0.53
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.15

Zombie_Damage 63
Zombie_Leg_Multiplier 0.43
Zombie_Arm_Multiplier 0.53
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.15

Animal_Damage 63
Animal_Leg_Multiplier 0.53
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.15

Barricade_Damage 23
Structure_Damage 23
Vehicle_Damage 23
Resource_Damage 23
Object_Damage 23

Durability 0.05

Spread_Aim 0.08
Spread_Hip 0.127

Recoil_Min_X -0.35
Recoil_Max_X 2.45
Recoil_Min_Y 2.5
Recoil_Max_Y 5.3

Recover_X 0.56
Recover_Y 0.6

Shake_Min_X -0.001
Shake_Max_X 0.001
Shake_Min_Y -0.0025
Shake_Max_Y -0.0042
Shake_Min_Z -0.0075
Shake_Max_Z -0.0085

Muzzle 35000
Shell 35007

Blueprints 3
Blueprint_0_Type Repair
//REPAIR修理
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 36182
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Supply_1_ID 38084
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Tool 38090
//REPAIR TOOL修理工具
Blueprint_0_Build 27

Blueprint_1_Type Tool
//UPGRADE武器升级
Blueprint_1_Supplies 5
Blueprint_1_Supply_0_ID 35949
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_0_Critical
//STANDARD原武器
Blueprint_1_Supply_1_ID 38089
Blueprint_1_Supply_1_Amount 5
//导轨↑
Blueprint_1_Supply_2_ID 38085
Blueprint_1_Supply_2_Amount 10
//组件↑
Blueprint_1_Supply_3_ID 38231
Blueprint_1_Supply_3_Amount 1
//护木↑
Blueprint_1_Supply_4_ID 38086
Blueprint_1_Supply_4_Amount 1
//枪托↑
//工具
Blueprint_1_Tool 35057
Blueprint_1_Tool_Critical
Blueprint_1_State_Transfer
Blueprint_1_Build 27

Blueprint_2_Type Tool
//DEGRADE变种降级
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 35950
//本武器ID
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 35949
Blueprint_2_Output_0_Amount 1
//原武器ID
Blueprint_2_Output_1_ID 38085
Blueprint_2_Output_1_Amount 1
Blueprint_2_Tool 35057
Blueprint_2_State_Transfer
Blueprint_2_Build 27