6 x 2 (12)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

950m

Range

6.95 RPS

Firerate

0.12%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

-10%

Movement Speed

-1.85 to 3.8 (75%)

Recoil X

13.5 to 18.2 (75%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 255 146 62 69
Zombie 525 300 255 285
Animal 255 138 124 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 15
Vehicle 35
Resource 19
Object 67

Magazines (1)

Magazines that can be attached to this weapon

Barrels (9)

Barrels that can be attached to this weapon

Repair
0%
+
4 x
+
3 x
=
100%
Tool
+
2 x
=
Tool
AXMC_Pink.dat
GUID 36a83a748c164ba0807e310d51ee9bef

Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 36058

Size_X 6
Size_Y 2
Size_Z 0.37
Size2_Z 0.45

Magazine 36053
Barrel 36055
Sight 38059

Equipable_Movement_Speed_Multiplier 0.9
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.5
Aiming_Movement_Speed_Multiplier 0.345

Hook_Sight
Hook_Barrel
Hook_Grip
Hook_Tactical

Ammo_Min 3
Ammo_Max 10

Safety
Semi

Attachment_Calibers 5
Attachment_Caliber_0 35000
Attachment_Caliber_1 35005
Attachment_Caliber_2 35006
Attachment_Caliber_3 35024
Attachment_Caliber_4 35122

Magazine_Calibers 1
Magazine_Caliber_0 35122

Requires_NonZero_Attachment_Caliber true

Range 950
Ballistic_Drop 0.00045
//Ballistic_Steps 32
Ballistic_Travel 14
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0.85
Instakill_Headshots True

Firerate 6
Action Bolt

Player_Damage 146
Player_Leg_Multiplier 0.425
Player_Arm_Multiplier 0.475
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.75

Zombie_Damage 300
Zombie_Leg_Multiplier 0.85
Zombie_Arm_Multiplier 0.95
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.75

Animal_Damage 146
Animal_Leg_Multiplier 0.85
Animal_Spine_Multiplier 0.95
Animal_Skull_Multiplier 1.75

Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 19
Object_Damage 67

Durability 0.12

Spread_Aim 0.0001
Spread_Hip 0.35

Recoil_Min_X -1.85
Recoil_Max_X 3.8
Recoil_Min_Y 13.5
Recoil_Max_Y 18.2
Recoil_Aim 2.35

Recover_X 0.75
Recover_Y 0.75

Shake_Min_X -0.00153
Shake_Max_X 0.00153
Shake_Min_Y -0.0065
Shake_Max_Y -0.0080
Shake_Min_Z -0.045
Shake_Max_Z -0.06

Muzzle 35004
Shell 35014

Blueprints 3
Blueprint_0_Type Repair
//REPAIR修理
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 36179
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_1_ID 38084
Blueprint_0_Supply_1_Amount 3
Blueprint_0_Tool 38090
//REPAIR TOOL修理工具
Blueprint_0_Build 27

Blueprint_1_Type Tool
//UPGRADE武器升级
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 36056
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_0_Critical
//STANDARD原武器
Blueprint_1_Supply_1_ID 38083
Blueprint_1_Supply_1_Amount 2
//喷漆↑
//工具
Blueprint_1_Tool 35057
Blueprint_1_Tool_Critical
Blueprint_1_State_Transfer
Blueprint_1_Build 27

Blueprint_2_Type Tool
//DEGRADE变种降级
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36058
//本武器ID
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 36056
Blueprint_2_Output_0_Amount 1
//原武器ID
Blueprint_2_Output_1_ID 38085
Blueprint_2_Output_1_Amount 1
Blueprint_2_Tool 35057
Blueprint_2_State_Transfer
Blueprint_2_Build 27