4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

400m

Range

5.21 RPS

Firerate

0.45%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

0%

Movement Speed

-15 to 15 (70%)

Recoil X

30 to 33 (70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 110 70 50 50
Zombie 130 60 30 30
Animal 110 80 60 -
Structure Damage
Low Caliber
Damage
Barricade 50
Structure 50
Vehicle 40
Resource 100
Object 60

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
4 x
+
3 x
=
100%
Tool
+
2 x
=
Tool
M32A1_MSGL_Short_Pink.dat
GUID 86395b041d404f188ed2eb420eba79bc

Type Gun
Rarity Mythical
Useable Gun
Slot Primary
ID 36153

Size_X 4
Size_Y 2
Size_Z 0.35
Size2_Z 0.45

Equipable_Movement_Speed_Multiplier 1
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.32
Aiming_Movement_Speed_Multiplier 0.52

Requires_NonZero_Attachment_Caliber true

Magazine 36148
Sight 36149

Hook_Sight
Hook_Tactical
Hook_Grip

Ammo_Min 1
Ammo_Max 6

Safety
Semi
Range 400
Ballistic_Travel 6
Ballistic_Drop 0.003

Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0.3

Attachment_Calibers 5
Attachment_Caliber_0 35000
Attachment_Caliber_1 35005
Attachment_Caliber_2 35006
Attachment_Caliber_3 35008
Attachment_Caliber_4 35009

Magazine_Calibers 2
Magazine_Caliber_0 35152
Magazine_Caliber_1 600

Firerate 8
Replace 0.5
Action Break

Player_Damage 100
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 0.7
Player_Skull_Multiplier 1.1

Zombie_Damage 100
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.3

Animal_Damage 100
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 40
Resource_Damage 100
Object_Damage 60

Should_Delete_Empty_Magazines False

Shell 35020

Durability 0.45

Spread_Aim 0.1
Spread_Hip 0.1

Recoil_Min_X -15
Recoil_Min_Y 30
Recoil_Max_X 15
Recoil_Max_Y 33

Recover_X 0.7
Recover_Y 0.7

Shake_Min_X -0.0025
Shake_Min_Y -0.0065
Shake_Min_Z -0.008
Shake_Max_X 0.0025
Shake_Max_Y -0.02
Shake_Max_Z -0.015

Blueprints 3
Blueprint_0_Type Repair
//REPAIR修理
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 36181
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_1_ID 38084
Blueprint_0_Supply_1_Amount 3
Blueprint_0_Tool 38090
//REPAIR TOOL修理工具
Blueprint_0_Build 27

Blueprint_1_Type Tool
//UPGRADE武器升级
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 36151
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_0_Critical
//STANDARD原武器
Blueprint_1_Supply_1_ID 38282
Blueprint_1_Supply_1_Amount 1
//枪管↑
Blueprint_1_Supply_2_ID 38083
Blueprint_1_Supply_2_Amount 2
//喷漆↑
//工具
Blueprint_1_Tool 35057
Blueprint_1_Tool_Critical
Blueprint_1_State_Transfer
Blueprint_1_Build 27

Blueprint_2_Type Tool
//DEGRADE变种降级
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36153
//本武器ID
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 36151
Blueprint_2_Output_0_Amount 1
//原武器ID
Blueprint_2_Output_1_ID 38085
Blueprint_2_Output_1_Amount 1
Blueprint_2_Tool 35057
Blueprint_2_State_Transfer
Blueprint_2_Build 27