6 x 2 (12)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

500m

Range

10.42 RPS

Firerate

0.042%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-1.15 to 1.45 (55%)

Recoil X

4.9 to 6 (55%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 66 53 18 21
Zombie 125 100 70 80
Animal 53 42 31 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 15
Vehicle 35
Resource 19
Object 67

Magazines (20)

Magazines that can be attached to this weapon

Barrels (38)

Barrels that can be attached to this weapon

Repair
0%
+
5 x
+
4 x
=
100%
Tool
+
2 x
+
2 x
+
+
+
=
Tool
M16A1_SAI.dat
GUID 502668e2a7704997a7850f5865668488

Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 36767

Size_X 6
Size_Y 2
Size_Z 0.35
Size2_Z 0.45

Equipable_Movement_Speed_Multiplier 1
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.4
Aiming_Movement_Speed_Multiplier 0.57

Magazine 35255
Barrel 35238
Grip 35078
Tactical 35093
Sight 35130

Hook_Sight
Hook_Barrel
Hook_Grip
Hook_Tactical

Ammo_Min 8
Ammo_Max 60

Safety
Semi
Auto

Attachment_Calibers 5
Attachment_Caliber_0 35003
Attachment_Caliber_1 35005
Attachment_Caliber_2 35006
Attachment_Caliber_3 35008
Attachment_Caliber_4 35009

Magazine_Calibers 2
Magazine_Caliber_0 35009
Magazine_Caliber_1 35010

Requires_NonZero_Attachment_Caliber true

Range 500
Ballistic_Drop 0.0004
//Ballistic_Steps 32
Ballistic_Travel 14.5
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0.7

Firerate 4
Action Trigger

Player_Damage 53
Player_Leg_Multiplier 0.35
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.25

Zombie_Damage 100
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.25

Animal_Damage 53
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1

Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 19
Object_Damage 67

Durability 0.042

Spread_Aim 0.025
Spread_Hip 0.385

Recoil_Min_X -1.15
Recoil_Max_X 1.45
Recoil_Min_Y 4.9
Recoil_Max_Y 6

Recover_X 0.55
Recover_Y 0.55

Shake_Min_X -0.0015
Shake_Max_X 0.0015
Shake_Min_Y -0.0045
Shake_Max_Y -0.005
Shake_Min_Z -0.005
Shake_Max_Z -0.007

Muzzle 35001
Shell 35010

Blueprints 3
Blueprint_0_Type Repair
//REPAIR修理
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 36176
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Supply_1_ID 38084
Blueprint_0_Supply_1_Amount 4
Blueprint_0_Tool 38090
//REPAIR TOOL修理工具
Blueprint_0_Build 27

Blueprint_1_Type Tool
//UPGRADE武器升级
Blueprint_1_Supplies 6
Blueprint_1_Supply_0_ID 35288
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_0_Critical
//STANDARD原武器
Blueprint_1_Supply_1_ID 38232
Blueprint_1_Supply_1_Amount 2
//导轨↑
Blueprint_1_Supply_2_ID 38085
Blueprint_1_Supply_2_Amount 2
//组件↑
Blueprint_1_Supply_3_ID 38086
Blueprint_1_Supply_3_Amount 1
//枪托↑
Blueprint_1_Supply_4_ID 38087
Blueprint_1_Supply_4_Amount 1
//握把↑
Blueprint_1_Supply_5_ID 38231
Blueprint_1_Supply_5_Amount 1
//护木↑
//工具
Blueprint_1_Tool 35057
Blueprint_1_Tool_Critical
Blueprint_1_State_Transfer
Blueprint_1_Build 27

Blueprint_2_Type Tool
//DEGRADE变种降级
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 36767
//本武器ID
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 35288
Blueprint_2_Output_0_Amount 1
//原武器ID
Blueprint_2_Output_1_ID 38085
Blueprint_2_Output_1_Amount 1
Blueprint_2_Tool 35057
Blueprint_2_State_Transfer
Blueprint_2_Build 27