4 x 2 (8)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

250m

Range

6.95 RPS

Firerate

0.07%

Durability Loss per Shot

Sight

Hooks

0%

Movement Speed

-0.95 to 0.75 (85%)

Recoil X

1.1 to 3 (85%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 77 70 38 45
Zombie 77 70 38 49
Animal 77 70 45 -
Structure Damage
Low Caliber
Damage
Barricade 25
Structure 25
Vehicle 25
Resource 25
Object 25

Magazines (4)

Magazines that can be attached to this weapon

Repair
0%
+
+
=
100%
Tool
+
=
Tool
De_Lisle_Para.dat
GUID 8f8402d631774beab3f4eb34a12976c0


Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 37002

Size_X 4
Size_Y 2
Size_Z 0.37
Size2_Z 0.45

Equipable_Movement_Speed_Multiplier 1
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.15
Aiming_Movement_Speed_Multiplier 0.95

Magazine 36101
Barrel 37000

Hook_Sight


Ammo_Min 5
Ammo_Max 7

Safety
Semi

Attachment_Calibers 5
Attachment_Caliber_0 35279
Attachment_Caliber_1 35005
Attachment_Caliber_2 35006
Attachment_Caliber_3 35136
Attachment_Caliber_4 35137

Magazine_Calibers 1
Magazine_Caliber_0 35137

Requires_NonZero_Attachment_Caliber true

Range 250
Ballistic_Drop 0.0025
//Ballistic_Steps 50
Ballistic_Travel 7
Damage_Falloff_Range 0.05
Damage_Falloff_Multiplier 0.1

Firerate 6
Action Bolt

Player_Damage 70
Player_Leg_Multiplier 0.55
Player_Arm_Multiplier 0.65
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.1

Zombie_Damage 70
Zombie_Leg_Multiplier 0.55
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.1

Animal_Damage 70
Animal_Leg_Multiplier 0.65
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.1

Barricade_Damage 25
Structure_Damage 25
Vehicle_Damage 25
Resource_Damage 25
Object_Damage 25

Durability 0.07

Spread_Aim 0.08
Spread_Hip 0.127

Recoil_Min_X -0.95
Recoil_Max_X 0.75
Recoil_Min_Y 1.1
Recoil_Max_Y 3

Recover_X 0.85
Recover_Y 0.85

Shake_Min_X -0.00112
Shake_Max_X 0.00112
Shake_Min_Y -0.002
Shake_Max_Y -0.0028
Shake_Min_Z -0.0055
Shake_Max_Z -0.0074

Muzzle 35000
Shell 35006

Blueprints 3
Blueprint_0_Type Repair
//REPAIR修理
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 36182
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_1_ID 38084
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Tool 38090
//REPAIR TOOL修理工具
Blueprint_0_Build 27

Blueprint_1_Type Tool
//UPGRADE武器升级
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 37001
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_0_Critical
//STANDARD原武器
Blueprint_1_Supply_1_ID 38086
Blueprint_1_Supply_1_Amount 1
//枪托↑
//工具
Blueprint_1_Tool 35057
Blueprint_1_Tool_Critical
Blueprint_1_State_Transfer
Blueprint_1_Build 27

Blueprint_2_Type Tool
//DEGRADE变种降级
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 37002
//本武器ID
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 37001
Blueprint_2_Output_0_Amount 1
//原武器ID
Blueprint_2_Output_1_ID 38085
Blueprint_2_Output_1_Amount 1
Blueprint_2_Tool 35057
Blueprint_2_State_Transfer
Blueprint_2_Build 27