5 x 2 (10)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

200m

Range

20.84 RPS

Firerate

0.078%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-1.85 to 1.85 (40%)

Recoil X

1.1 to 3.1 (35%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 41 33 14 14
Zombie 41 33 14 14
Animal 41 33 14 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 15
Resource 15
Object 15

Magazines (1)

Magazines that can be attached to this weapon

Barrels (4)

Barrels that can be attached to this weapon

Repair
0%
+
4 x
+
3 x
=
100%
Tool
+
2 x
+
5 x
+
+
+
=
Tool
LM7_Tactical.dat
GUID d119fcbf05ca4434a4d939d033297a8e


Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 37646

Size_X 5
Size_Y 2
Size_Z 0.37
Size2_Z 0.45

Equipable_Movement_Speed_Multiplier 1
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.22
Aiming_Movement_Speed_Multiplier 0.75

Magazine 36529
Sight 37645
Barrel 37644

Hook_Sight
Hook_Barrel
Hook_Tactical
Hook_Grip

Ammo_Min 50
Ammo_Max 100

Safety
Semi
Auto

Attachment_Calibers 5
Attachment_Caliber_0 35000
Attachment_Caliber_1 35005
Attachment_Caliber_2 35006
Attachment_Caliber_3 35214
Attachment_Caliber_4 35217

Magazine_Calibers 1
Magazine_Caliber_0 35217


Requires_NonZero_Attachment_Caliber true

Range 200
Ballistic_Drop 0.0025
//Ballistic_Steps 50
Ballistic_Travel 8
Damage_Falloff_Range 0.1
Damage_Falloff_Multiplier 0.25

Firerate 2
Action Trigger

Player_Damage 33
Player_Leg_Multiplier 0.45
Player_Arm_Multiplier 0.45
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.25

Zombie_Damage 33
Zombie_Leg_Multiplier 0.45
Zombie_Arm_Multiplier 0.45
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.25

Animal_Damage 33
Animal_Leg_Multiplier 0.45
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.25

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 15
Resource_Damage 15
Object_Damage 15

Durability 0.078

Spread_Aim 0.08
Spread_Hip 0.15

Recoil_Min_X -1.85
Recoil_Max_X 1.85
Recoil_Min_Y 1.1
Recoil_Max_Y 3.1

Recover_X 0.4
Recover_Y 0.35

Shake_Min_X -0.0013
Shake_Max_X 0.0013
Shake_Min_Y -0.0017
Shake_Max_Y -0.002
Shake_Min_Z -0.0045
Shake_Max_Z -0.005

Muzzle 35000
Shell 36530

Blueprints 3
Blueprint_0_Type Repair
//REPAIR修理
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 36182
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_1_ID 38084
Blueprint_0_Supply_1_Amount 3
Blueprint_0_Tool 38090
//REPAIR TOOL修理工具
Blueprint_0_Build 27

Blueprint_1_Type Tool
//UPGRADE武器升级
Blueprint_1_Supplies 6
Blueprint_1_Supply_0_ID 36530
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_0_Critical
//STANDARD原武器
Blueprint_1_Supply_1_ID 38089
Blueprint_1_Supply_1_Amount 2
//导轨↑
Blueprint_1_Supply_2_ID 38085
Blueprint_1_Supply_2_Amount 5
//组件↑
Blueprint_1_Supply_3_ID 38231
Blueprint_1_Supply_3_Amount 1
//护木↑
Blueprint_1_Supply_4_ID 38086
Blueprint_1_Supply_4_Amount 1
//枪托↑
Blueprint_1_Supply_5_ID 38087
Blueprint_1_Supply_5_Amount 1
//握把↑
//工具
Blueprint_1_Tool 35057
Blueprint_1_Tool_Critical
Blueprint_1_State_Transfer
Blueprint_1_Build 27

Blueprint_2_Type Tool
//DEGRADE变种降级
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 37646
//本武器ID
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 36530
Blueprint_2_Output_0_Amount 1
//原武器ID
Blueprint_2_Output_1_ID 38085
Blueprint_2_Output_1_Amount 1
Blueprint_2_Tool 35057
Blueprint_2_State_Transfer
Blueprint_2_Build 27