3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

160m

Range

20.84 RPS

Firerate

0.055%

Durability Loss per Shot

Sight

Hooks

0%

Movement Speed

-2.01 to 0.15 (65%)

Recoil X

3.15 to 3.85 (65%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 66 60 24 30
Zombie 66 60 24 30
Animal 66 60 30 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 20
Vehicle 20
Resource 20
Object 20

Magazines (7)

Magazines that can be attached to this weapon

Repair
0%
+
4 x
+
3 x
=
100%
Tool
+
2 x
+
2 x
+
+
=
Tool
EVO_3_Skorpion_Micro.dat
GUID 8f997cae134b4e8aabac81b223053af3




Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 37767

Size_X 3
Size_Y 2
Size_Z 0.37
Size2_Z 0.45

Equipable_Movement_Speed_Multiplier 1
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.15
Aiming_Movement_Speed_Multiplier 0.95

Magazine 37757
Barrel 37777
Sight 37763

Hook_Sight

Ammo_Min 5
Ammo_Max 20

Safety
Semi
Auto

Attachment_Calibers 5
Attachment_Caliber_0 35000
Attachment_Caliber_1 35005
Attachment_Caliber_2 35006
Attachment_Caliber_3 35050
Attachment_Caliber_4 35320

Magazine_Calibers 1
Magazine_Caliber_0 35320

Requires_NonZero_Attachment_Caliber true

Range 160
Ballistic_Drop 0.0025
//Ballistic_Steps 50
Ballistic_Travel 8
Damage_Falloff_Range 0.1
Damage_Falloff_Multiplier 0.2

Firerate 2
Action Trigger

Player_Damage 60
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.1

Zombie_Damage 60
Zombie_Leg_Multiplier 0.4
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.1

Animal_Damage 60
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.1

Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20

Durability 0.055

Spread_Aim 0.065
Spread_Hip 0.15

Recoil_Min_X -2.01
Recoil_Max_X 0.15
Recoil_Min_Y 3.15
Recoil_Max_Y 3.85

Recover_X 0.65
Recover_Y 0.65

Shake_Min_X -0.00112
Shake_Max_X 0.00112
Shake_Min_Y -0.0021
Shake_Max_Y -0.0028
Shake_Min_Z -0.0055
Shake_Max_Z -0.0074

Muzzle 35000
Shell 35006

Blueprints 3
Blueprint_0_Type Repair
//REPAIR修理
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 36182
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_1_ID 38084
Blueprint_0_Supply_1_Amount 3
Blueprint_0_Tool 38090
//REPAIR TOOL修理工具
Blueprint_0_Build 27

Blueprint_1_Type Tool
//UPGRADE武器升级
Blueprint_1_Supplies 5
Blueprint_1_Supply_0_ID 37765
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_0_Critical
//STANDARD原武器
Blueprint_1_Supply_1_ID 38089
Blueprint_1_Supply_1_Amount 2
//导轨↑
Blueprint_1_Supply_2_ID 38085
Blueprint_1_Supply_2_Amount 2
//组件↑
Blueprint_1_Supply_3_ID 38232
Blueprint_1_Supply_3_Amount 1
//枪管↑
Blueprint_1_Supply_4_ID 38231
Blueprint_1_Supply_4_Amount 1
//护木↑
Blueprint_1_Supply_5_ID 38086
Blueprint_1_Supply_5_Amount 1
//枪托↑
//工具
Blueprint_1_Tool 35057
Blueprint_1_Tool_Critical
Blueprint_1_State_Transfer
Blueprint_1_Build 27

Blueprint_2_Type Tool
//DEGRADE变种降级
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 37767
//本武器ID
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 37765
Blueprint_2_Output_0_Amount 1
//原武器ID
Blueprint_2_Output_1_ID 38085
Blueprint_2_Output_1_Amount 1
Blueprint_2_Tool 35057
Blueprint_2_State_Transfer
Blueprint_2_Build 27