4 x 2 (8)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

160m

Range

20.84 RPS

Firerate

0.042%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

0%

Movement Speed

-0.75 to 2.35 (45%)

Recoil X

3.1 to 4.65 (45%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 66 60 24 30
Zombie 66 60 24 30
Animal 66 60 30 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 20
Vehicle 20
Resource 20
Object 20

Magazines (5)

Magazines that can be attached to this weapon

Repair
0%
+
5 x
+
4 x
=
100%
Tool
+
+
8 x
+
+
+
=
Tool
APC9_Silenced.dat
GUID f5f963c448ee4a7b802c8ca8a1db28f5


Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 37822

Size_X 4
Size_Y 2
Size_Z 0.37
Size2_Z 0.45

Equipable_Movement_Speed_Multiplier 1
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.15
Aiming_Movement_Speed_Multiplier 0.95

Magazine 35739
Sight 37800
Barrel 35708

Ammo_Min 1
Ammo_Max 30

Hook_Tactical
Hook_Grip
Hook_Sight

Safety
Semi
Auto

Attachment_Calibers 5
Attachment_Caliber_0 35000
Attachment_Caliber_1 35005
Attachment_Caliber_2 35006
Attachment_Caliber_3 35050
Attachment_Caliber_4 35065

Magazine_Calibers 2
Magazine_Caliber_0 35065
Magazine_Caliber_1 35249

Requires_NonZero_Attachment_Caliber true

Range 160
Ballistic_Drop 0.0025
//Ballistic_Steps 50
Ballistic_Travel 8
Damage_Falloff_Range 0.1
Damage_Falloff_Multiplier 0.5

Firerate 2
Action Trigger

Player_Damage 60
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.1

Zombie_Damage 60
Zombie_Leg_Multiplier 0.4
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.1

Animal_Damage 60
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.1

Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20

Durability 0.042

Spread_Aim 0.08
Spread_Hip 0.127

Recoil_Min_X -0.75
Recoil_Max_X 2.35
Recoil_Min_Y 3.1
Recoil_Max_Y 4.65

Recover_X 0.45
Recover_Y 0.45

Shake_Min_X -0.00112
Shake_Max_X 0.00112
Shake_Min_Y -0.002
Shake_Max_Y -0.0028
Shake_Min_Z -0.0055
Shake_Max_Z -0.0074

Muzzle 35000
Shell 35006

Blueprints 3
Blueprint_0_Type Repair
//REPAIR修理
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 36182
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Supply_1_ID 38084
Blueprint_0_Supply_1_Amount 4
Blueprint_0_Tool 38090
//REPAIR TOOL修理工具
Blueprint_0_Build 27

Blueprint_1_Type Tool
//UPGRADE武器升级
Blueprint_1_Supplies 6
Blueprint_1_Supply_0_ID 35899
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_0_Critical
//STANDARD原武器
Blueprint_1_Supply_1_ID 38232
Blueprint_1_Supply_1_Amount 1
//枪管↑
Blueprint_1_Supply_2_ID 38085
Blueprint_1_Supply_2_Amount 8
//组件↑
Blueprint_1_Supply_3_ID 38086
Blueprint_1_Supply_3_Amount 1
//枪托↑
Blueprint_1_Supply_4_ID 38231
Blueprint_1_Supply_4_Amount 1
//护木↑
Blueprint_1_Supply_5_ID 38089
Blueprint_1_Supply_5_Amount 1
//导轨↑
//工具
Blueprint_1_Tool 35057
Blueprint_1_Tool_Critical
Blueprint_1_State_Transfer
Blueprint_1_Build 27

Blueprint_2_Type Tool
//DEGRADE变种降级
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 37822
//本武器ID
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 35899
Blueprint_2_Output_0_Amount 1
//原武器ID
Blueprint_2_Output_1_ID 38085
Blueprint_2_Output_1_Amount 1
Blueprint_2_Tool 35057
Blueprint_2_State_Transfer
Blueprint_2_Build 27