3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

200m

Range

10.42 RPS

Firerate

0.045%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-1.05 to 2.95 (45%)

Recoil X

4.85 to 5.78 (46%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 130 100 42 37
Zombie 195 165 127 112
Animal 130 100 85 -
Structure Damage
Low Caliber
Damage
Barricade 0
Structure 0
Vehicle 0
Resource 0
Object 0

Magazines (4)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Repair
0%
+
7 x
+
4 x
=
100%
Tool
+
2 x
+
4 x
+
+
+
+
=
Tool
OTs-12_Tiss_Short_SLR.dat
GUID 0b822bd33ecb49e289ba06d3ef212194

Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 37930

Size_X 3
Size_Y 2
Size_Z 0.37
Size2_Z 0.45

Equipable_Movement_Speed_Multiplier 1
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.2
Aiming_Movement_Speed_Multiplier 0.84

Magazine 37885 
Barrel 36480
Tactical 35089
Grip 36737
Sight 35192

Hook_Barrel
Hook_Grip
Hook_Sight
Hook_Tactical

Ammo_Min 1
Ammo_Max 30

Safety
Semi
Auto

Attachment_Calibers 5
Attachment_Caliber_0 35000
Attachment_Caliber_1 35005
Attachment_Caliber_2 35006
Attachment_Caliber_3 35203
Attachment_Caliber_4 35202

Magazine_Calibers 1
Magazine_Caliber_0 35202

Requires_NonZero_Attachment_Caliber true

Range 200
Ballistic_Drop 0.0015
//Ballistic_Steps 32
Ballistic_Travel 8.5
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0.07


Firerate 4
Action Trigger

Player_Damage 100
Player_Leg_Multiplier 0.425
Player_Arm_Multiplier 0.375
Player_Spine_Multiplier 1.0
Player_Skull_Multiplier 1.3

Zombie_Damage 150
Zombie_Leg_Multiplier 0.85
Zombie_Arm_Multiplier 0.75
Zombie_Spine_Multiplier 1.1
Zombie_Skull_Multiplier 1.3

Animal_Damage 100
Animal_Leg_Multiplier 0.85
Animal_Spine_Multiplier 1.0
Animal_Skull_Multiplier 1.3

Durability 0.045

Spread_Aim 0.025
Spread_Hip 0.255

Recoil_Min_X -1.05
Recoil_Max_X 2.95
Recoil_Min_Y 4.85
Recoil_Max_Y 5.78

Recover_X 0.45
Recover_Y 0.46

Shake_Min_X -0.0015
Shake_Max_X 0.0015
Shake_Min_Y -0.0025
Shake_Max_Y -0.004
Shake_Min_Z -0.006
Shake_Max_Z -0.0075

Muzzle 35001
Shell 35009

Blueprints 3
Blueprint_0_Type Repair
//REPAIR修理
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 36176
Blueprint_0_Supply_0_Amount 7
Blueprint_0_Supply_1_ID 38084
Blueprint_0_Supply_1_Amount 4
Blueprint_0_Tool 38090
//REPAIR TOOL修理工具
Blueprint_0_Build 27

Blueprint_1_Type Tool
//UPGRADE武器升级
Blueprint_1_Supplies 7
Blueprint_1_Supply_0_ID 36482
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_0_Critical
//STANDARD原武器
Blueprint_1_Supply_1_ID 38089
Blueprint_1_Supply_1_Amount 2
//导轨↑
Blueprint_1_Supply_2_ID 38085
Blueprint_1_Supply_2_Amount 4
//组件↑
Blueprint_1_Supply_3_ID 38231
Blueprint_1_Supply_3_Amount 1
//护木↑
Blueprint_1_Supply_4_ID 38232
Blueprint_1_Supply_4_Amount 1
//枪管↑
Blueprint_1_Supply_5_ID 38086
Blueprint_1_Supply_5_Amount 1
//握把↑
Blueprint_1_Supply_6_ID 38087
Blueprint_1_Supply_6_Amount 1
//枪托↑
//工具
Blueprint_1_Tool 35057
Blueprint_1_Tool_Critical
Blueprint_1_State_Transfer
Blueprint_1_Build 27

Blueprint_2_Type Tool
//DEGRADE变种降级
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 37930
//本武器ID
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 36482
Blueprint_2_Output_0_Amount 1
//原武器ID
Blueprint_2_Output_1_ID 38085
Blueprint_2_Output_1_Amount 1
Blueprint_2_Tool 35057
Blueprint_2_State_Transfer
Blueprint_2_Build 27