4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

300m

Range

10.42 RPS

Firerate

0.04%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-1.1 to 2.82 (49%)

Recoil X

5.05 to 8.55 (49%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 66 53 18 21
Zombie 125 100 70 80
Animal 53 42 31 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 15
Vehicle 35
Resource 19
Object 67

Magazines (20)

Magazines that can be attached to this weapon

Barrels (38)

Barrels that can be attached to this weapon

Repair
0%
+
4 x
+
2 x
=
100%
Tool
+
4 x
+
2 x
+
+
+
+
+
6 x
=
Tool
M4A1_Unicorn.dat
GUID 8a8310b6b4cb4461a7b74f5c996a8e6d

Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 37956

Size_X 4
Size_Y 2
Size_Z 0.35
Size2_Z 0.45


Equipable_Movement_Speed_Multiplier 1
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.3
Aiming_Movement_Speed_Multiplier 0.69

Magazine 38045
Barrel 37955
Sight 36447
Grip 35076
Tactical 35089


Hook_Sight
Hook_Barrel
Hook_Grip
Hook_Tactical

Ammo_Min 25
Ammo_Max 30

Safety
Semi
Auto

Attachment_Calibers 5
Attachment_Caliber_0 35000
Attachment_Caliber_1 35005
Attachment_Caliber_2 35006
Attachment_Caliber_3 35008
Attachment_Caliber_4 35009

Magazine_Calibers 2
Magazine_Caliber_0 35009
Magazine_Caliber_1 35010

Requires_NonZero_Attachment_Caliber true

Range 300
Ballistic_Drop 0.0004
//Ballistic_Steps 32
Ballistic_Travel 14.5
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0.7

Firerate 4
Action Trigger

Player_Damage 53
Player_Leg_Multiplier 0.35
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.25

Zombie_Damage 100
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.25

Animal_Damage 53
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1

Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 19
Object_Damage 67

Durability 0.04

Spread_Aim 0.055
Spread_Hip 0.20

Recoil_Min_X -1.1
Recoil_Max_X 2.82
Recoil_Min_Y 5.05
Recoil_Max_Y 8.55

Recover_X 0.49
Recover_Y 0.49

Shake_Min_X -0.0015
Shake_Max_X 0.0015
Shake_Min_Y -0.0035
Shake_Max_Y -0.005
Shake_Min_Z -0.006
Shake_Max_Z -0.0075

Muzzle 35001
Shell 35010

Blueprints 3
Blueprint_0_Type Repair
//REPAIR修理
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 36176
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_1_ID 38084
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Tool 38090
//REPAIR TOOL修理工具
Blueprint_0_Build 27

Blueprint_1_Type Tool
//UPGRADE武器升级
Blueprint_1_Supplies 8
Blueprint_1_Supply_0_ID 35263
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_0_Critical
//STANDARD原武器
Blueprint_1_Supply_1_ID 38089
Blueprint_1_Supply_1_Amount 4
//导轨↑
Blueprint_1_Supply_2_ID 38085
Blueprint_1_Supply_2_Amount 2
//组件↑
Blueprint_1_Supply_3_ID 38086
Blueprint_1_Supply_3_Amount 1
//枪托↑
Blueprint_1_Supply_4_ID 38231
Blueprint_1_Supply_4_Amount 1
//护木↑
Blueprint_1_Supply_5_ID 38087
Blueprint_1_Supply_5_Amount 1
//握把↑
Blueprint_1_Supply_6_ID 38232
Blueprint_1_Supply_6_Amount 1
//枪管↑
Blueprint_1_Supply_7_ID 38083
Blueprint_1_Supply_7_Amount 6
//喷漆↑
//工具
Blueprint_1_Tool 35057
Blueprint_1_Tool_Critical
Blueprint_1_State_Transfer
Blueprint_1_Build 27

Blueprint_2_Type Tool
//DEGRADE变种降级
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 37956
//本武器ID
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 35263
Blueprint_2_Output_0_Amount 1
//原武器ID
Blueprint_2_Output_1_ID 38085
Blueprint_2_Output_1_Amount 1
Blueprint_2_Tool 35057
Blueprint_2_State_Transfer
Blueprint_2_Build 27