4 x 2 (8)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

225m

Range

20.84 RPS

Firerate

0.055%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-0.95 to 1.95 (45%)

Recoil X

2.95 to 2.95 (65%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 54 48 18 20
Zombie 54 48 18 20
Animal 54 48 40 -
Structure Damage
Low Caliber
Damage
Barricade 28
Structure 28
Vehicle 28
Resource 28
Object 28

Magazines (2)

Magazines that can be attached to this weapon

Barrels (2)

Barrels that can be attached to this weapon

Repair
0%
+
4 x
+
3 x
=
100%
Tool
+
4 x
+
8 x
+
+
2 x
+
=
Tool
Gepard_Long_Alfa.dat
GUID b4ee5fd411044738a56b1dd86afb7f43


Type Gun
Rarity Mythical
Useable Gun
Slot Secondary
ID 37968

Size_X 4
Size_Y 2
Size_Z 0.37
Size2_Z 0.45

Equipable_Movement_Speed_Multiplier 1
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.2
Aiming_Movement_Speed_Multiplier 0.85


Magazine 36317
Sight 35210
Tactical 35086
Grip 35067
Barrel 36376

Ammo_Min 15
Ammo_Max 40

Hook_Tactical
Hook_Barrel
Hook_Sight
Hook_Grip

Safety
Semi
Auto

Attachment_Calibers 5
Attachment_Caliber_0 35000
Attachment_Caliber_1 35005
Attachment_Caliber_2 35006
Attachment_Caliber_3 35174
Attachment_Caliber_4 35175

Magazine_Calibers 1
Magazine_Caliber_0 35175

Requires_NonZero_Attachment_Caliber true

Range 225
Ballistic_Drop 0.00175
//Ballistic_Steps 32
Ballistic_Travel 11
Damage_Falloff_Range 0
Damage_Falloff_Multiplier 0.4

Firerate 2
Action Trigger

Player_Damage 48
Player_Leg_Multiplier 0.375
Player_Arm_Multiplier 0.425
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.13

Zombie_Damage 48
Zombie_Leg_Multiplier 0.375
Zombie_Arm_Multiplier 0.425
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.13

Animal_Damage 48
Animal_Leg_Multiplier 0.85
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.13

Barricade_Damage 28
Structure_Damage 28
Vehicle_Damage 28
Resource_Damage 28
Object_Damage 28


Durability 0.055

Spread_Aim 0.08
Spread_Hip 0.127

Recoil_Min_X -0.95
Recoil_Max_X 1.95
Recoil_Min_Y 2.95
Recoil_Max_Y 2.95

Recover_X 0.45
Recover_Y 0.65

Shake_Min_X -0.001
Shake_Max_X 0.001
Shake_Min_Y -0.0015
Shake_Max_Y -0.0022
Shake_Min_Z -0.0055
Shake_Max_Z -0.0074

Muzzle 35000
Shell 35006

Blueprints 3
Blueprint_0_Type Repair
//REPAIR修理
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 36182
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_1_ID 38084
Blueprint_0_Supply_1_Amount 3
Blueprint_0_Tool 38090
//REPAIR TOOL修理工具
Blueprint_0_Build 27

Blueprint_1_Type Tool
//UPGRADE武器升级
Blueprint_1_Supplies 6
Blueprint_1_Supply_0_ID 36318
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_0_Critical
//STANDARD原武器
Blueprint_1_Supply_1_ID 38089
Blueprint_1_Supply_1_Amount 4
//导轨↑
Blueprint_1_Supply_2_ID 38085
Blueprint_1_Supply_2_Amount 8
//组件↑
Blueprint_1_Supply_3_ID 38232
Blueprint_1_Supply_3_Amount 1
//枪管↑
Blueprint_1_Supply_4_ID 38231
Blueprint_1_Supply_4_Amount 2
//护木↑
Blueprint_1_Supply_5_ID 38086
Blueprint_1_Supply_5_Amount 1
//枪托↑
//工具
Blueprint_1_Tool 35057
Blueprint_1_Tool_Critical
Blueprint_1_State_Transfer
Blueprint_1_Build 27

Blueprint_2_Type Tool
//DEGRADE变种降级
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 37968
//本武器ID
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 36318
Blueprint_2_Output_0_Amount 1
//原武器ID
Blueprint_2_Output_1_ID 38085
Blueprint_2_Output_1_Amount 1
Blueprint_2_Tool 35057
Blueprint_2_State_Transfer
Blueprint_2_Build 27