5 x 2 (10)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

250m

Range

13.89 RPS

Firerate

0.042%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-1.05 to 1.95 (33%)

Recoil X

3.15 to 4.35 (68%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 73 67 28 35
Zombie 73 67 28 35
Animal 73 67 35 -
Structure Damage
Low Caliber
Damage
Barricade 30
Structure 30
Vehicle 30
Resource 30
Object 30

Magazines (3)

Magazines that can be attached to this weapon

Barrels (2)

Barrels that can be attached to this weapon

Repair
0%
+
4 x
+
2 x
=
100%
Tool
+
4 x
+
10 x
+
+
+
=
Tool
Vector_10mm_Long.dat
GUID 1292b9c36383471990eb901244148a8b

Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 38000

Size_X 5
Size_Y 2
Size_Z 0.37
Size2_Z 0.45

Magazine 36449
Barrel 35709
Sight 35688

Equipable_Movement_Speed_Multiplier 1
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.3
Aiming_Movement_Speed_Multiplier 0.85


Hook_Sight
Hook_Barrel
Hook_Grip
Hook_Tactical

Ammo_Min 5
Ammo_Max 15

Safety
Semi
Auto
Bursts 2

Attachment_Calibers 5
Attachment_Caliber_0 35000
Attachment_Caliber_1 35005
Attachment_Caliber_2 35006
Attachment_Caliber_3 35197
Attachment_Caliber_4 35198

Magazine_Calibers 1
Magazine_Caliber_0 35198

Requires_NonZero_Attachment_Caliber true

Range 250
Ballistic_Drop 0.0025
//Ballistic_Steps 50
Ballistic_Travel 8
Damage_Falloff_Range 0.13
Damage_Falloff_Multiplier 0.15

Firerate 3
Action Trigger

Player_Damage 67
Player_Leg_Multiplier 0.43
Player_Arm_Multiplier 0.53
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.1

Zombie_Damage 67
Zombie_Leg_Multiplier 0.43
Zombie_Arm_Multiplier 0.53
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.1

Animal_Damage 67
Animal_Leg_Multiplier 0.53
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.1

Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 30
Resource_Damage 30
Object_Damage 30

Durability 0.042

Spread_Aim 0.04
Spread_Hip 0.22

Recoil_Min_X -1.05
Recoil_Max_X 1.95
Recoil_Min_Y 3.15
Recoil_Max_Y 4.35

Recover_X 0.33
Recover_Y 0.68

Shake_Min_X -0.00112
Shake_Max_X 0.00112
Shake_Min_Y -0.002
Shake_Max_Y -0.0028
Shake_Min_Z -0.0055
Shake_Max_Z -0.0074

Muzzle 35000
Shell 35006

Blueprints 3
Blueprint_0_Type Repair
//REPAIR修理
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 36182
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_1_ID 38084
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Tool 38090
//REPAIR TOOL修理工具
Blueprint_0_Build 27

Blueprint_1_Type Tool
//UPGRADE武器升级
Blueprint_1_Supplies 6
Blueprint_1_Supply_0_ID 36453
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_0_Critical
//STANDARD原武器
Blueprint_1_Supply_1_ID 38089
Blueprint_1_Supply_1_Amount 4
//导轨↑
Blueprint_1_Supply_2_ID 38085
Blueprint_1_Supply_2_Amount 10
//组件↑
Blueprint_1_Supply_3_ID 38231
Blueprint_1_Supply_3_Amount 1
//护木↑
Blueprint_1_Supply_4_ID 38086
Blueprint_1_Supply_4_Amount 1
//枪托↑
Blueprint_1_Supply_5_ID 38086
Blueprint_1_Supply_5_Amount 1
//枪管↑
//工具
Blueprint_1_Tool 35057
Blueprint_1_Tool_Critical
Blueprint_1_State_Transfer
Blueprint_1_Build 27

Blueprint_2_Type Tool
//DEGRADE变种降级
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 38000
//本武器ID
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 36453
Blueprint_2_Output_0_Amount 1
//原武器ID
Blueprint_2_Output_1_ID 38085
Blueprint_2_Output_1_Amount 1
Blueprint_2_Tool 35057
Blueprint_2_State_Transfer
Blueprint_2_Build 27