4 x 2 (8)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

120m

Range

8.33 RPS

Firerate

0.042%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-0.45 to 1.15 (65%)

Recoil X

1.35 to 3 (65%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 62 57 21 27
Zombie 62 57 21 27
Animal 62 57 27 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 20
Vehicle 20
Resource 20
Object 20

Magazines (3)

Magazines that can be attached to this weapon

Repair
0%
+
5 x
+
2 x
=
100%
Tool
+
=
Tool
PM-63_Rak_Silenced.dat
GUID 4a8681fb9f7641f6b93ca6df55c57f0f


Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 38033

Size_X 4
Size_Y 2
Size_Z 0.37
Size2_Z 0.45

Equipable_Movement_Speed_Multiplier 1
Aiming_Recoil_Multiplier 1
Aim_In_Duration 0.15
Aiming_Movement_Speed_Multiplier 0.95

Magazine 38028
Barrel 38031

Ammo_Min 7
Ammo_Max 15

Safety
Semi
Auto

Attachment_Calibers 5
Attachment_Caliber_0 35000
Attachment_Caliber_1 35005
Attachment_Caliber_2 35006
Attachment_Caliber_3 35057
Attachment_Caliber_4 35332

Magazine_Calibers 1
Magazine_Caliber_0 35332

Requires_NonZero_Attachment_Caliber true

Range 120
Ballistic_Drop 0.0025
//Ballistic_Steps 50
Ballistic_Travel 7.75
Damage_Falloff_Range 0.1
Damage_Falloff_Multiplier 0.15

Firerate 5
Action Trigger

Player_Damage 57
Player_Leg_Multiplier 0.37
Player_Arm_Multiplier 0.48
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.1

Zombie_Damage 57
Zombie_Leg_Multiplier 0.37
Zombie_Arm_Multiplier 0.48
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.1

Animal_Damage 57
Animal_Leg_Multiplier 0.48
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.1

Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20

Durability 0.042

Spread_Aim 0.08
Spread_Hip 0.127

Recoil_Min_X -0.45
Recoil_Max_X 1.15
Recoil_Min_Y 1.35
Recoil_Max_Y 3

Recover_X 0.65
Recover_Y 0.65

Shake_Min_X -0.00112
Shake_Max_X 0.00112
Shake_Min_Y -0.002
Shake_Max_Y -0.003
Shake_Min_Z -0.0065
Shake_Max_Z -0.0074

Muzzle 35000
Shell 35006

Blueprints 3
Blueprint_0_Type Repair
//REPAIR修理
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 36182
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Supply_1_ID 38084
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Tool 38090
//REPAIR TOOL修理工具
Blueprint_0_Build 27

Blueprint_1_Type Tool
//UPGRADE武器升级
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 38032
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Supply_0_Critical
//STANDARD原武器
Blueprint_1_Supply_1_ID 38232
Blueprint_1_Supply_1_Amount 1
//枪管↑
//工具
Blueprint_1_Tool 35057
Blueprint_1_Tool_Critical
Blueprint_1_State_Transfer
Blueprint_1_Build 27

Blueprint_2_Type Tool
//DEGRADE变种降级
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 38033
//本武器ID
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 38032
Blueprint_2_Output_0_Amount 1
//原武器ID
Blueprint_2_Output_1_ID 38085
Blueprint_2_Output_1_Amount 1
Blueprint_2_Tool 35057
Blueprint_2_State_Transfer
Blueprint_2_Build 27