4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto

Firemodes

210m

Range

10.42 RPS

Firerate

0.4%

Durability Loss per Shot

Sight

Hooks

0%

Movement Speed

-6 to 5 (70%)

Recoil X

7 to 8 (70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 54 37 27 30
Zombie 152 66 38 57
Animal 52 32 24 -
Structure Damage
Low Caliber
Damage
Barricade 13
Structure 13
Vehicle 18
Resource 20
Object 20

Magazines (7)

Magazines that can be attached to this weapon

Spawn Id Spawn Name Items
41452 SC Skibidi Deadzone 0 51
41452 SC Skibidi Deadzone 0 51
SC_SR3M_0.dat
GUID 6d2c4968e5cd4174a20862642958aced
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 41793

Size_X 4
Size_Y 2
Size2_Z 0.37
Magazine 41788
Quality_Min 10
Quality_Max 30
Ammo_Min 15
Ammo_Max 30
Semi
Auto
Muzzle 41364
Shell 41368
Durability 0.4
Magazine_Calibers 1
Magazine_Caliber_0 43027
Attachment_Calibers 2
Attachment_Caliber_0 43013
Attachment_Caliber_1 43026
Hook_Sight
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.35
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset

Range 210
Firerate 4
Player_Damage 34
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.1
Player_Skull_Multiplier 1.6

Zombie_Damage 95
Zombie_Leg_Multiplier 0.4
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.7
Zombie_Skull_Multiplier 1.6

Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.3

Recoil_Crouch 0.8
Recoil_Prone 0.9

Spread_Prone 0.8
Spread_Crouch 0.9

Ballistic_Steps 21
Ballistic_Travel 10
Ballistic_Drop 0.003
Damage_Falloff_Range 50
Damage_Falloff_Max_Range 70
Damage_Falloff_Multiplier 0.03

Barricade_Damage 13
Structure_Damage 13
Vehicle_Damage 18
Resource_Damage 20
Object_Damage 20

Spread_Aim 0.03
Spread_Hip 1.5
Spread_Angle_Degrees 13.5

Recoil_Min_X -6
Recoil_Min_Y 7
Recoil_Max_X 5
Recoil_Max_Y 8

Recover_X 0.7
Recover_Y 0.7

Shake_Min_X -0.005
Shake_Min_Y 0.001
Shake_Min_Z -0.009
Shake_Max_X 0.001
Shake_Max_Y -0.005
Shake_Max_Z -0.04

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Fold
Action_0_Tooltip Collapses the stock alongside the weapon.
Add_Default_Actions false

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 4" // Gun Parts
			"edc4d492616c4bfa841f8a8a1c58df1e x 3" // Plastic Fragments
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "69c3ae2406fb41d5aef794dc515eb1ba" // SR-3M "Vikhr" Folded
		StateTransfer true
		Effect "3d60fa2702d246cdbf879d1d9687bae8" // SC_Folded_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 4
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 3
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 5
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		RequiresNearbyCraftingTags
		[
			// Workbench
			65b8e05955074c02b64a021be2b98c59
		]
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
]