2×3 (6)
Inventory size
Hostile
Targeting mode
300 HP
Health
LOW
Armor tier
48 m
Detection radius
57.6 m
Target loss range
21 (7×3)
Storage slots
100%
Ammo cost per shot
100%
Gun wear per shot
±60°
Idle sweep arc
Yes
Mounted gun visible
Locked
Owner-only storage
Yes
Requires power
Yes
Repairable
Yes
Salvageable
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
GUID 32971ec453734e2094092f69327405fe
Type Sentry
Rarity Legendary
Useable Barricade
Has_Clip_Prefab false
Build Sentry
ID 36405
Size_X 2
Size_Y 3
Health 300
Range 4
Radius 0.5
Offset 1
Storage_X 7
Storage_Y 3
Display
Locked
Mode Hostile
Explosion 36
Should_Close_When_Outside_Range true
Blueprints 1
Blueprint_0_Type Utilities
Blueprint_0_Supplies 5
Blueprint_0_Supply_0_ID 36406
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Supply_1_ID 36195
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Supply_2_ID 36009
Blueprint_0_Supply_2_Amount 2
Blueprint_0_Supply_3_ID 36284
Blueprint_0_Supply_3_Amount 2
Blueprint_0_Supply_4_ID 36092
Blueprint_0_Supply_4_Amount 1
Blueprint_0_Tool 36090
Blueprint_0_Level 3
Blueprint_0_Skill Craft
Blueprint_0_Build 27
PlacementAudioClip Items/Structures_Armored/Frost_Armored_Pillar/Use.wav