1×1 (1)
Inventory size
4
Blueprints
Gold Nugget
Where to find this Item
NPC ATM #1 [Safezone]
…
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 36009 | Frost Gold | 100.00 % | 1 |
| 36013 | Frost Box Mats | 25.00 % | 4 |
| 36014 | Frost Cache | 4.53 % | 66 |
| 36108 | Frost Bank | 2.84 % | 5 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
Gold Nugget ×1
Gold Nugget ×1
GUID 4f8363feab7a4b9b8526bafa5ea875b0
Type Supply
ID 36104
Rarity Epic
Size_Z 0.225
Use_Auto_Icon_Measurements False
Blueprints 2
Blueprint_0_Type Supply
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 36104
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 36105
Blueprint_0_Output_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Supply
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 36104
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 36103
Blueprint_1_Output_0_Amount 5
Blueprint_1_Build 27
Actions 2
Action_1_Type Blueprint
Action_1_Source 36104
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text ▼Degrade
Action_1_Tooltip ▼Break down into 5x <color=#4b64fa>Gold Coins</color>
Action_0_Type Blueprint
Action_0_Source 36104
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text ▲Combine
Action_0_Tooltip ▲Combine into 1x <color=#c832fa>Gold Ingot</color>