5×2 (10)
Inventory size
Primary
Hand slot
Semi, Auto
Firemodes
600 m
Range
429 RPM
Fire rate
0.05%
Durability loss per shot
Sight, Tactical
Attachment hooks
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 21.6 | 14.4 | 7.2 | 7.2 |
| Zombie | 27.5 | 15 | 7.5 | 7.5 |
| Animal | 27.5 | 20 | 15 | — |
Other damage
Standard caliber| Barricade | 5 |
|---|---|
| Structure | 5 |
| Vehicle | 5 |
| Resource | 5 |
| Object | 5 |
Status effects on hit
Applied per shot, regardless of where it lands- Bleeding
- Always bleeds (must bandage)
Range & ballistics
Full 100% damage out to 12 m,
drops to 10% by 600 m,
bullet expires at 600 m.
Hover the chart to read damage at any distance.
Max range
600 m
Alert radius
48 m
Bullet drop
×4
Recoil
- Control
- Easy
- Simulation
- Auto, 12 rounds · 7.1 rps
- Side bias
- No horizontal kick
- Up kick / shot
- 1°
- Side kick / shot
- ±0.8°
- Recovery
- 0% ↑ / 0% ↔
- Crouching
- -20%
- Prone
- 0%
- Midair
- +100%
8x Scope
8× zoom
Spread -10%
AR-16 Sights
1× zoom
AR20 Holo Sight
1× zoom
Holographic
Assault Scope
5× zoom
Spread -10%
Chevron Scope
4× zoom
Spread -10%
Ghost Sight [Green]
1× zoom
Holographic
Ghost Sight [Red]
1× zoom
Holographic
Halotech Scope
6× zoom
Spread -10%
Halotech Scope Tan
6× zoom
Spread -10%
Halotech Sight
1× zoom
Holographic
Halotech Sight Tan
1× zoom
Holographic
Honey Bee Iron Sights
1× zoom
Maplestrike Iron Sights
1× zoom
Nemesis 8x Scope
8× zoom
Spread -10%
Overwatch Scope
5× zoom
Spread -10%
Panoramic Sight
1× zoom
Holographic
PDW Sights
1× zoom
Phantom Scope
6× zoom
Spread -10%
Phantom Scope
6× zoom
Spread -10%
Rangefinder Scope
10× zoom
Spread -99%
WKM Holo Sight
1× zoom
Holographic
This item isn't placed in any loot table on this origin, so it doesn't drop from regular map spawns. Check the other tabs - it may still come from blueprints, vendors, hunted animals, vehicle wrecks, cases, or other sources listed above.
How loot works in Unturned
Sections that apply to this gun are open by default
Map spawn points
Each dot is a fixed loot point. The map is split into a grid of regions; each region tops up its loot
on a server-set timer (
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Zombies on certain map regions can drop items when killed. Drop chance is the per-roll weight from that
zombie's loot table. Boss / Mega / Flanker variants run higher-tier tables.
Resource harvesting
Trees, rocks, metal nodes, and forageable bushes drop items when harvested with a tool. Trees yield
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
Some world objects drop items when destroyed (rubble loot — fixed roll count from a spawn table) or when
interacted with. Dropper objects (printers, cash registers, etc.) dispense one item per use with a
cooldown; some require power.
NPC vendors
Shopkeepers offer fixed lists of items they sell to you and items they buy from you. Costs use either
skill experience (default) or an in-game currency item. Some offers gate behind quest progress, skillsets,
or reputation.
Cases (Unbox / Open)
Supply / barricade items with an Unbox-style action that triggers a blueprint. The blueprint's
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
Place a beacon and a wave of zombies attacks. Defeating the wave drops loot at the beacon location, with
rewards scaling roughly by
√players in the area when participant scaling is on.
Fishing rods
Cast a rod into water and reel in. Each successful catch rolls one random item from the rod's catch
pool and grants skill XP. Higher-tier rods can have different pools and faster bite times.
Consumable rewards
Event consumables (Birthday Cake, Lottery Scratchers, Easter Egg, etc.) roll between min and max items
from a spawn table when used, on top of any normal food / water / health effects.
Hunted animals
Killing an animal either rolls items from its
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
When a vehicle is destroyed (explosion, decay, water), its
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
Random in-game events that drop a crate of high-tier loot at a marked airdrop location. Crates spawn on
server-side timers and are independent of regular item spawn points.
PS_AR-16_2.dat
GUID 6028647f844e4837a27169cde4dd4309
Type Gun
Recoil_Midair 2
Spread_Midair 2.5
Aiming_Movement_Speed_Multiplier 0.9
Rarity Legendary
Useable Gun
Slot Primary
ID 59274
Size_X 5
Size_Y 2
Size_Z 0.35
Grip 59881
Barrel 59954
Aim_In_Duration 0.25
Hook_Sight
Hook_Tactical
Ammo_Min 0
Ammo_Max 0
Auto
Semi
Attachment_Calibers 2
Attachment_Caliber_0 58904
Attachment_Caliber_1 58902
Magazine_Calibers 1
Magazine_Caliber_0 59955
Unplace 0.1
Replace 0.42
Firerate 6
Action Trigger
Player_Damage 18
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2
Zombie_Damage 25
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 25
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 5
Structure_Damage 5
Vehicle_Damage 5
Resource_Damage 5
Object_Damage 5
Durability 0.05
Spread_Aim 0.02
Spread_Hip 0.09
Shell 0
Recover_X 0
Recover_Y 0
Recoil_Min_X 0.8
Recoil_Min_Y 1
Recoil_Max_X -0.8
Recoil_Max_Y 1
Range 600
Ballistic_Steps 100
Ballistic_Travel 6
Ballistic_Drop 0.005
Damage_Falloff_Range 0.02
Damage_Falloff_Multiplier 0.1
Gunshot_Rolloff_Distance 75
Shake_Min_X 0.004
Shake_Min_Y -0.003
Shake_Min_Z -0.01
Shake_Max_X -0.004
Shake_Max_Y -0.003
Shake_Max_Z -0.01
Muzzle 59022
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 59248
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59274
Blueprint_1_Product 59262
Blueprint_1_Products 1
Blueprint_1_Tool 59004
Blueprint_1_Build 27
Blueprint_2_Type Tool
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 59966
Blueprint_2_Supply_1_ID 59332
Blueprint_2_Supply_2_ID 59845
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 59274
Blueprint_2_Output_0_Amount 1
Blueprint_2_Build 59081
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements False
Recoil_Crouch 0.8
Recoil_Prone 1
Spread_Prone 1
Spread_Crouch 1
Player_Damage_Bleeding Always
Quality_Min 50
Quality_Max 50