5×2 (10)
Inventory size
Primary
Hand slot
Semi
Firemodes
600 m
Range
59 RPM
Fire rate
0.6%
Durability loss per shot
Sight
Attachment hooks
-15%
Move speed while equipped
Damage
Combat damage
| Skull | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 94.4 | 59.5 | 25.5 | 25.5 |
| Zombie | 215.8 | 149.4 | 49.8 | 49.8 |
| Animal | 170.5 | 124 | 93 | — |
Other damage
Standard caliber| Barricade | 50 |
|---|---|
| Structure | 50 |
| Vehicle | 250 |
| Resource | 250 |
| Object | 250 |
Status effects on hit
Applied per shot, regardless of where it lands- Bleeding
- Always bleeds (must bandage)
Range & ballistics
Recoil
- Control
- Wild
- Simulation
- Semi, 5 taps · 1 rps
- Side bias
- Kicks right
- Up kick / shot
- 6.5°
- Side kick / shot
- ±3.5°
- Recovery
- 60% ↑ / 60% ↔
- Crouching
- -20%
- Midair
- +100%
| Spawn ID | Spawn Name | Drop Chance | Pool Size |
|---|---|---|---|
| 59317 | PS Distress Beacon Guns | 16.67 % | 13 |
| 59021 | PS Weapons Cache Guns | 2.56 % | 14 |
| 59314 | PS Distress Beacon Proper | 1.75 % | 36 |
| 59447 | PS Weapons Cache LOCKED | 0.34 % | 31 |
| 59116 | PS Radio Towers Proper | 0.27 % | 78 |
| 59022 | PS Weapons Cache Proper | 0.27 % | 78 |
| 59326 | PS Warehouse 0 | 0.08 % | 95 |
Map spawn points
Items.Respawn_Time) up to a fraction of its points
(Items.Spawn_Chance, usually 10–50%). When a point fills, the table rolls a rarity tier
(Common / Rare / Epic / Legendary) by cumulative chance, then picks one item uniformly from that tier.
The Drop Chance column is the combined odds — 100% means the item
is the sole candidate, not that the point will always be filled.
Zombie kill drops
Resource harvesting
Log + Stick per hit; rocks / nodes / forage roll a spawn table once per harvest.
Forage bushes are single-use until the server resets them.
Object destruction & droppers
NPC vendors
Cases (Unbox / Open)
Item_Random reward rolls a configured number of items from a spawn table — your case shows
its action name and roll count on its own page.
Horde beacons
√players in the area when participant scaling is on.
Fishing rods
Consumable rewards
Hunted animals
Reward_ID spawn pool
(Reward_Min-Reward_Max rolls) or, when no reward pool is set, drops
a fixed 2-4 of Meat and 2-4 of Pelt. Hunting skill influences XP, not loot.
Vehicle wrecks
Drops_Table_ID spawn pool rolls
Drops_Min-Drops_Max items at the wreck location. Most vehicles default to vanilla
table 962 with 3-7 rolls; mods can override.
Airdrops
How vendor trading works in Unturned
NPCs on a map can run one or more vendors. Each vendor offers a fixed list of items they sell to you and items they buy from you. Each card below covers one (NPC, vendor) pair and lists every offer involving this item.
Price units: when no currency is configured the vendor uses your skill experience; otherwise an in-game currency item (its name appears next to the cost). Either way, the number reflects what changes hands per transaction.
Conditions (orange) gate the offer — quest progress, a skillset, reputation, etc. Rewards (green) are extras granted on top of the trade itself: bonus reputation, a quest flag flip, XP, etc. Hover any badge for the resolved name and exact rule.
Pre-equipped on a gun means the vendor sells it with specific attachments already mounted (a particular scope, magazine, ammo type, etc.).
VAN98 ×1
GUID 9e49121feb3048d1a9efd0f8d17730f2
Type Gun
Recoil_Midair 2
Spread_Midair 2.5
Aiming_Movement_Speed_Multiplier 0.9
Rarity Epic
Useable Gun
Slot Primary
ID 59317
Size_X 5
Size_Y 2
Size_Z 0.421
Equipable_Movement_Speed_Multiplier 0.85
Aim_In_Duration 0.45
Magazine 59316
Grip 59751
Hook_Sight
Ammo_Min 1
Ammo_Max 4
Semi
Attachment_Calibers 1
Attachment_Caliber_0 58903
Magazine_Calibers 1
Magazine_Caliber_0 59317
Firerate 50
Action Bolt
Player_Damage 85
Player_Leg_Multiplier 0.3
Player_Arm_Multiplier 0.3
Player_Spine_Multiplier 0.7
Player_Skull_Multiplier 1.11
Zombie_Damage 166
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.3
Animal_Damage 155
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 250
Resource_Damage 250
Object_Damage 250
Durability 0.6
Spread_Aim 0.005
Spread_Hip 0.32
Range 600
Ballistic_Steps 40
Ballistic_Travel 15
Ballistic_Drop 0.0014
Recoil_Min_X 3
Recoil_Min_Y 6
Recoil_Max_X 4
Recoil_Max_Y 7
Recover_X 0.6
Recover_Y 0.6
Shake_Min_X 0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.03
Shake_Max_X 0.005
Shake_Max_Y 0.005
Shake_Max_Z -0.03
Muzzle 59058
Shell 59005
Gunshot_Rolloff_Distance 1000
Blueprints 4
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 59659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59317
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 59262
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 59202
Blueprint_1_Output_1_Amount 1
Blueprint_1_Tool 59004
Blueprint_1_Build 27
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 59317
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 59845
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 59850
Blueprint_2_Output_0_Amount 1
Blueprint_2_Supply_0_Critical
Blueprint_2_Build 59081
Blueprint_3_Type Tool
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 59317
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Supply_1_ID 59845
Blueprint_3_Supply_1_Amount 1
Blueprint_3_Outputs 1
Blueprint_3_Output_0_ID 59851
Blueprint_3_Output_0_Amount 1
Blueprint_3_Supply_0_Critical
Blueprint_3_Build 59081
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements False
Recoil_Crouch 0.8
Recoil_Prone 0.7
Spread_Prone 1
Spread_Crouch 1
Player_Damage_Bleeding Always
Quality_Min 50
Quality_Max 50